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The new Xeen Outdoor Map Editor is a an extracted data editor with support for map, text, and event editing.

There is a data extractor/re-packer and a new/empty map creator (create a brand new map) included.

Note: there is a learning curve to event editing :-)

http://games.playazlounge.net/
Dude, you are AWESOME!
I mean that with unbelievable sincerity. You are doing what I struggled for years to make happen but couldn't get much beyond text editing. My talents for gui development is non-existent. I am genuinely impressed at what you are crafting here.

That out of the way, bug report: if on the Flags tab, you click "Remove No Sleep" and then go to the Events tab, double clicking an event deletes the event instead of allowing you to edit it. If you go back to the Flags tab and click "No Sleep" then it works again.

Again, this is incredible. If there is anything I can help with, any information that you can't find that is probably locked in my brain and I've forgotten to write into the wiki, you let me know and I will get it for you.
The map editor is (already) updated -- build 1/18/12.

*Fixed "event double-click" bug
*Fixed "new event, no OpCode info" bug
*Added a hex <--> decimal converter
*Added the "auto-event" tile flag
*Modified warning messages from MessageBox to form based
Post edited January 18, 2012 by CedricBusch
Every time I edit an event (ie, a signtext event) the data value gets incremented. If the data value is between 0 and 9, then it is fine. If it is between 10 and 19, the value gets incremented by 1. If it is between 20 and 29 it gets incremented by 2, etc...
So for example, if I create text 18 = "This is a sign", and text 19 = "This is also a sign", if I then create an event 4 18 (signtext 18) when I actually go to run it, the result is 19. If I then edit the event and save it, now the event is for 20 (which doesn't exist). If I edit and save it again, it becomes 22, and so on and so forth.
This happens with every event. In the case where an event has multiple data elements (TakeOrGive 0, 0, 13, 15 for example) then the last element will be incremented as described. So opening and saving this event over and over will result in 0,0,13,16 then 0,0,13,17 etc...

Also a suggestion: make the "auto event" flag visible on the events tab. Just an extra column maybe so that an editor can quickly see which events will run automatically and change them.
Post edited January 19, 2012 by WizardStan
Build 1/19/12

Thanks for the bug report -- I was already working on a couple improvements so the timing was perfect.

*Fixed event data incrementing
*Added AutoEvent column to main interface
*Added AutoEvent switch to event interface
*Added ability to re-order events

http://games.playazlounge.net/
There is something ... odd with the way you're loading the first directory. Are you appending a "\" to the end of the directory string by any chance?
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WizardStan: There is something ... odd with the way you're loading the first directory. Are you appending a "\" to the end of the directory string by any chance?
Build 1/20/2012 has been posted.
It removes a static slash and replaces it with a system specific "Directory Separator" (Mac and Linux users who have .Net 2.0 support rejoice!)

Also, the Map Location Editor now supports world side (Clouds vs Darkside)
Post edited January 20, 2012 by CedricBusch