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Hello, I'm fairly new to the MM 7 skill system. I have the default 4 characters, and I just am not sure where to spend my skill points. I just don't want to put them in the wrong places and regret it later. If anyone can give me some advice, that would be great!
PS, my characters are only level 4, I haven't played for very long.
This question / problem has been solved by MalcolmMasherimage
Default would mean Knight, Archer, Priest and Wizard (Sorcerer)?

If so, then the Knight in MM7 had good fighting skill. Armsmaster and whatever weapon you gave your Knight would give you offense skill; body building works for both defense and offense; and then Armor. I usually go for level 4 in Weapon, Plate, and Body building. I switch to repair which becomes important and a good skill to have for the Knight. Also then Merchant. Then back to offense with Armsmaster.

Archer: Offense-- Bow, Air Magic, Defense, Leather Armor. Merchant to level 4.

Priest Defense-- Body Magic, Armor, Shield. Merchant then Spirit and Mind Magic. Level 4

Sorcerer: Fire and Water-- level 4. Get what protection you can, then merchant.

Level 4 is Expert Skill level. By the time you work your characters up to that level, I think you'll have a pretty good handle where to put the points. Besides, one thing this game has plenty of is experience for leveling up.

My opinion
Bob
Edit
Post edited May 03, 2014 by macAilpin
Thanks. I think I have a good idea of what to do now. It's my first playthrough, so I guess I'll just have to play around a bit and see what is best. My party is Knight, Thief, Cleric, and Sorcerer, by the way.
At this point, I made it to the Red Dwarf Mines, but those darn Medusas are waay too strong. Should I be training before I go further? I'm still only lvl 5 each.
Post edited May 03, 2014 by advancedhero
Red Dwarf Mines. You went first to the Dwarves after the Butler told you that you would need to upgrade the Castle? That's a tough road. And the Medusa at Level 5 would be very hard. But it is a wide open game.

I suspect most try to clear the Map around Harmondale.. Also, if you explore all-- all-- the fountains and power globes in the City of Erathia you will find clearing that map very easy. It would come with the Ring Quest you get at the Inn in Harmondale. Too easy actually. But it will give you an early bump in experience.

I noticed I forgot learning and meditation in my first response. Learning early at least to expert will help. And Meditation is obviously important if you want to concentrate more on the magic side of the game.
Okay, I guess I'll have to do some old-fashioned grinding then, haha. Thanks again.
Knights, to no one's surprise, are great at smashing things and can't do much else. I would suggest aiming your early Expert picks at your choice of Spear or Sword, plus Plate Armor, Armsmaster, and Bow. Pick up Repair Item too, it is a nice skill to have and Knights have little else for utility.

Thieves, on the other hand, have tons of utility. They're not half bad at combat, either. Get Disarm Trap, Perception, Dagger, Armsmaster, and Leather Armor. You could also have your Thief handle Merchant or Identify Item if you think that your casters won't have enough skill points to spare.

Which could well be the case, since you've pretty much just got one caster each for Self and Elemental. I would recommend taking the Cleric up to Expert in Mace, Shield, and Chain Armor at some point, but the priority should be getting to Expert Spirit (for Heroism and full-party Bless) and then Master Body (for Protection from Magic, which blocks most negative statuses, and a potent Regeneration.) Mind Magic isn't as good, but it's nice to be able to cure insanity and suchlike. For your Sorceror, I would start by shooting for for Expert Fire (you're not a real wizard unless you have Fireball) and Expert Alchemy (enables "layered" potions, so you can duplicate most of the good stuff you find as treasure). After those are out of the way, go for Master in Water (Enchant Item, Town Portal) and Air (Fly). If you find yourself doing a lot of physical combat with your Sorc, get Expert Dagger too, but it's hard to justify taking skill points away from all those tantalizing magic schools.

You can also substitute for some skills by using hirelings, of course. In manyt cases, it's helpful to have some experience with the skill anyway; the +4 to Merchant from a Trader, for example, gives no benefit to characters with no ranks in Merchant and an enhanced benefit to characters with Expert or Master. But a Scholar can automatically identify all items, meaning your party can skip Identify Item entirely.
Well, I played for quite a bit longer and have a good feel for the game now. I just finished the quest for Queen Catherine where I rescue that prisoner from the elves. I must say, I am absolutely loving this game!
Lovely game with good history, smart humour, excellent character system,
You should have choosen your party characters, if the default ones are not perfectly those you had want:
You really can play like you want, the game can just be some thougher (I don't like 'easy' magic and prefer hybrids).
Alchemy is a must skill. Get the right ingredients and recipes and you will be able to make the very powerful black potions. Those add 50 points to your attributes.

Here is a very good page for M&M 7 - 9:

http://www.zimlab.com/wizardry/flamestryke/

The author died a few years ago ( check Celestial Heavens, the lady was a bit of a legend in the community ), but folks managed to salvage the site.

And beware, on the tutorial island there might be a bit of a dragon problem. It sounds, insane, but with the right skills, weapons, buffs, accepting a shady deal ( it will bite you hard later in the game ) and buying all the fire wands from the island you can kill the damn thing. The feeling of bringing down a dragon with a beginner party: priceless. Frustration level until you know that strategy by heart: unlimited. But you leave the island with a few great objects, or if you are lucky with an artifact or relic. Estimated time for killing the dragon: 30 minutes if you've mastered the strategy, about an hour if you are doing it for the first time. Recommended type of combat: real time, not the classic turn based. You will need to do a liot of running and dodging and the buffs will run out long before you even had 1/3 of the dragon's life out.

Because me and that dragon we are old enemies, i've made a point of honor to kill it each time i replay M&M7. And because a GOG member was kind enough to gift me the game ( my old CD's are unplayable by now, due to a number of scratches ), me and the dragon we'll get another round this week-end. Yup, bud, i missed kicking your arse:D
Post edited May 06, 2014 by wolfsrain