Posted October 08, 2015
Well I am currently around level 19.
K who does everything, Merchants, ID's, Disarms , Perceptions and Repairs --Not bad at melee either
P extra healing and starts with Spirit , has Mind , less for the druid to do .. should develop into fair fighter
D extra healing (body) has around 10 water and 8 Fire 4 Earth which she started with
S 10 Fire , 8 Air those are the only schools she has for now, will get Light for Destroy undead and maybe create food
So back to ... how important is dark Magic REALLY
I know about Shrap metal, dragons breath and so forth BUT devilishly expensive.
At the moment I am getting exceptional results with Meteor Shower, Starburst and regularly get around 60-90 damage with Ice bolt etc.
Through shopping at better guilds and enchanting items I have a couple "OF" items Water , Fire which give 50% extra in that realm so my Druid (at the moment) is casting at 15x water etc...
This should improve even more ...as the levels go up so my Sorcerer with say 20 In Fire and air (without having to add points into Dark) should be fairly potent .
If anyone would like to comment I would appreciate it , before I get much further into it.
Cheers
K who does everything, Merchants, ID's, Disarms , Perceptions and Repairs --Not bad at melee either
P extra healing and starts with Spirit , has Mind , less for the druid to do .. should develop into fair fighter
D extra healing (body) has around 10 water and 8 Fire 4 Earth which she started with
S 10 Fire , 8 Air those are the only schools she has for now, will get Light for Destroy undead and maybe create food
So back to ... how important is dark Magic REALLY
I know about Shrap metal, dragons breath and so forth BUT devilishly expensive.
At the moment I am getting exceptional results with Meteor Shower, Starburst and regularly get around 60-90 damage with Ice bolt etc.
Through shopping at better guilds and enchanting items I have a couple "OF" items Water , Fire which give 50% extra in that realm so my Druid (at the moment) is casting at 15x water etc...
This should improve even more ...as the levels go up so my Sorcerer with say 20 In Fire and air (without having to add points into Dark) should be fairly potent .
If anyone would like to comment I would appreciate it , before I get much further into it.
Cheers