RSimpkinuk57: Don't do that. Speed is armor, to make up for not wearing plate or chain, and the thing with sorcerers is knowing when to burn through spell points, when to conserve them, and when to get stuck in with Mordred and another dagger.
omgzed: speed lowers recovery time from attacking and being hit, its actually more efficient when you aren't slowed down by armor.
Wait a minute; they implemented a significant downside to wearing armor?
What do they have against armor? First, there's the Xeen games making armor break as soon as you reach -10 (IIRC) HP, and only protecting against some enemies, making it really not worth the hastle. And now, you say that, in MM6, armor slows you down, making you less effective offensively?
Why do they feel the need to make armor such a bother in these games?
(By the way, in MM6, is armor even worth using? (In World of Xeen, I have decided it isn't, except *maybe* an exception for the Southern Sphinx, but only if you can get a Cleric's AC above 250 or so.)