Jann180: Sorcerer and knight couldn't be more apart even in 6. A sorcerer can by no means do everything a knight can. Sorcerer can choose from 2 weapons and wear leather armor, Knight can choose any weapon and armor. Secondly, he cannot be good both in melee and cast powerful spells. There are skill points you need to invest and those don't grow on trees (they do in stables once a year but nevermind that). You cannot have your character be good at everything, unless you play through the game multiple times to get that many skill points. Also 2-3 times the amount of health pool isn't something I'd call few more HP.
I noted that a sorcerer has more weapon restrictions, though it is true I didn't note the armor restrictions. I was pointing out that a knight gives up any chance at the easy utility spells (fly, town portal, lloyd's beacon, wizard eye, torchlight) and some easy aoe damage spells (star burst, meteor shower) in exchange for the ability to choose any one or two weapons to use for most of the game, plate armor, and more hp (okay yes, a lot more hp at higher levels, though that doesn't help as much against the instant KO/Death monster attacks that show up in that stage of the game). In the meantime, a sorcerer can be just as good as a knight,
within the limited weapon/armor choices available to him, at weapons/armor/misc skills and even minimal investment in magic can allow him access to some excellent spells in addition (Air Master is available at skill level 4). Even with zero skill point investment, the sorcerer has all elemental spells available, and possibly all light and dark spells available too (depending on who gets the books for the top L/D spells).
Simply put: You are willing to play 4 sorcerers. Would you also be willing to play 4 knights?
Jann180: Also saying that without X your party will be bad is exactly what I have a problem with. As I said, this makes every playthrough very much the same as you're forced to make only certain party setups.
I didn't say it made your party bad, I said you will have a hole to work around. I've beaten MM7 without a cleric and a sorcerer, using a druid instead (though I was definitely missing those GM level perks); iirc, I tended to run up and beat the ever loving crap out of everything with my 3 melee oriented characters in that play through, while my druid did the magical lifting.
It means your party member choices shape how you play the game a lot more, and each class has its strengths and weaknesses. I find the classes in 6 to be a lot more generic, where any skill that is shared between two classes can be done equally well by either class.
Jann180: Bows tickle behemoths at best. You either use very strong heroism/bless or fire/black magic with a lot of skill points, unless you want to fight them for hours to get to Eofol. They're just not viable for anything more other than painfully slowly killing them while they're stuck.
They tickle, and tickle, and tickle, until finally the behemoth dies of laughter without ever hitting me. Granted, I am the patient sort, generally willing to kite the crap out of monsters if it means I don't have to risk more damage. My character's HP belongs in their HP pool, not in blood splats, and their gear should remain unbroken!
Bookwyrm627: As indicated here, in 6 a sorcerer can do anything in physical combat that a knight could do, if the skill points are spent on the same weapons and in the same quantities; the sorcerer will just have fewer hp. In 7 and 8, the hard caps on skill mastery mean that a sorcerer will never be as good as a knight in weapon based combat (ignoring blasters), assuming similar levels and skill point expenditures.
Jann180: Yes, again, if you assume they both use daggers or staves (No idea why you'd do that when knight could dual-wield spear and sword for insane damage). And also assuming the sorcerer gimps himself in terms of spell casting because of the wasted skill points. I don't see a problem with that.
For this part, I was responding more to Dtgreene's question than to you, just quoting you since you'd already provided a pretty good answer.
If you're good with this level of class interchangability, that's fine by me. My preferences just lie elsewhere. Jumping game series, this is one of the things I liked more about Final Fantasy 9 over 7 or 8: in FF9 your party member choices meant quite a bit more than a change in dialog options and limit breaks.