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Hello Adventurers

Does someone play MMX ? I already bought it and I am going to play ... i created a party like:

1.Dwarven Fighter/Tank 2.Elven Fighter ( dual swords - want to focus on criticals ) 3. Human Archmage 4. Elven Druid ( cleric ) - Orc race seems very bad for me :D - maybe next time

Want someone become friends on Uplay to compare our game progress ? :D

All the best

Rupert
Haha this game is just crap - after few days deleted ! :D
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rupert1435: Haha this game is just crap - after few days deleted ! :D
Could you explain what the problems with the game that you encountered were?
Game isn't crap. I finished it and really enjoyed it.
It's not a true M&M title though, but it certainly leans toward it.

It was poorly balanced and had some bugs and Ubisoft pulled the support plug really fast, but that's to be expected from a company like Ubisoft.

What I liked most that it had difficulty settings. All the previous M&m series barely had them and were too easy. X was at times atleast quite hard
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Kwibus: What I liked most that it had difficulty settings. All the previous M&m series barely had them and were too easy. X was at times atleast quite hard
MM 4/5 had difficulty settings (Adventurer - Easy, Warrior - normal, neither were overly hard).
"Too easy" is quite subjective. MM games were never made to be hard, and progression to godlike status was a fun thing to do in MM.
This is just one of many reasons why MM X isn't the part of MM. Bugs also aren't part of MM, all MM games were less or more bug-free (+/- some annoying bugs) and godly optimized.
I didn't see any true successor to MM series after #9, sadly.
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Sarisio: Bugs also aren't part of MM, all MM games were less or more bug-free (+/- some annoying bugs) and godly optimized.
When I played Might and Magic 2 (DOS version), I encountered a whole bunch of bugs. For example:

* At high levels, certain spell effects (Protection from Elements/Magic, stacked Holy Bonus) can overflow
* Using alignment restricted items that provide temporary stat bonuses provides a much bigger bonus than intended
* If Spell Level is raised really high (like, into the triple digits), spells can't be cast.
* Only some age increasing effects check for overflow. I believe Resurrection does, but Rejuvenation (when it fails) does not. (Rejuvenation does seem to have an underflow check, however; if an underflow would occur, it seems the spell fails instead.)
* Game claims the world will end in the year 1000. That does not actually happen.
* Cursed items and the Uncurse Item spell are messed up. (Uncurse Item actually sets the item's number of charges to 1.)
* Flailer is Female rather than Neutral.
* When an equipped item breaks, its stat bonus becomes permanent.
* Items do not break if used (IIRC) outside of battle; the game doesn't let you use it at all. (Or was it in battle where this issue came?)

Also, Darkside of Xeen has some stat boosting events that are used up even if you cancel. Also, in Shangri-La, going to the tavern (or whatever the place where you can create new characters is called) will cause your party to be sent out-of-bounds, and the game saves in that position.
MM game always have had bug, at least the one's I've played . If I remember there a part in MM6 if you save in you cannot get out unless you can cast town portal

But I would agree that MMX is more buggy then I've found with the older ones

I also reinstalled MMX recently due to forum post on here about it and I too remember why I didn't like it. My biggest problem being that monsters don't re spawn and they like to stun party member so they don't get EXP which means you have to block when a member is stunned instead of killing a monster with 1 hit or that party member may never reach max level

Also with that said apparently you can't even hit max level unless you get the preorder dlc

Overall I would say MMX isn't really a MM game but just a generic dungeon crawler and not even a good one at that. If you are looking for a good one I would suggest either undercroft (which is pretty good but has some issue of it's own) or the quest.
Well, there are a lot of things that i discovered in few days of play and I dont like:

Game is fast made - I belive that this game is just fast made game with same animations, ilustrations etc.
Game world is death - both town or enviroment is death and just waiting for you to come and take - there are no living characters, persons, building, guilds, monsters und other - in previous MM world was more live !
Spells - very few and boring spells -
Skills - few and boring skills - for me good RPG should have many skills, combinations, posibilites and other - this I totaly miss in MMX
Graphic - i dont like graphic - it works bad on my pretty good PC - i guess game is bad made - but that is just my feeling ... same graphic portraits in diferent classes !!
Story ? there was no interesting story - at least in the begining - maybe later but i was too bored to get there ...

I would better play any previous part once again then playing this game ...
I have to object to the spells complaint. I think Might and Magic 10 clearly made an effort to make the combat system "deeper" and was successful in doing so. Like, in the other Might and Magic games, your attack spells are pretty much interchangeable; whether your fifth level sorcerer's bread and butter is Fire Bolt, Ice Bolt, or Deadly Swarm doesn't really matter, unless you're fighting an enemy with an elemental immunity. But in MM10, you're picking between an ice spell that reduces enemy attack strength, an earth spell that immobilizes them, a wind spell that pushes them back, and a fire spell that has no helpful side effect but deals about twice as much damage to compensate. I would say that MM10 combat generally gives you more meaningful choices in your spell list than the previous games did.

However, I must say that MM10's focus on combat is to the detriment of the game's other aspects; noncombat skills like Perception and Merchant, for example, get downgraded from skills to spell effects / hireling abilities or removed entirely.
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MalcolmMasher: But in MM10, you're picking between an ice spell that reduces enemy attack strength, an earth spell that immobilizes them, a wind spell that pushes them back, and a fire spell that has no helpful side effect but deals about twice as much damage to compensate. I would say that MM10 combat generally gives you more meaningful choices in your spell list than the previous games did.
Indeed, this is quite interesting approach. Sadly, it was buried by tons of things, which totally don't belong to MM. One of major ones is "no respawn", which alone makes this game not deserve the "Might and Magic" in its name.

Also, off-topic, I just browsed their forum for a bit (just in case they added respawn), and apparently they have ads embedded everywhere (NoScript alone blocks 32 external scripts on that page), see picture, link in the left bottom corner - that's where i get redirected when I try to see 2nd page of the thread... And then Ubisoft is surprised why people hate them so much...
Attachments:
ubiforum.jpg (137 Kb)
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MalcolmMasher: But in MM10, you're picking between an ice spell that reduces enemy attack strength, an earth spell that immobilizes them, a wind spell that pushes them back, and a fire spell that has no helpful side effect but deals about twice as much damage to compensate. I would say that MM10 combat generally gives you more meaningful choices in your spell list than the previous games did.
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Sarisio: Indeed, this is quite interesting approach. Sadly, it was buried by tons of things, which totally don't belong to MM. One of major ones is "no respawn", which alone makes this game not deserve the "Might and Magic" in its name.
Reminds me of Lords of Xulima. In that game:

* Different elements have different side effects (fire burns, ice freezes, electricity stuns, and physical spells wound). However, LoX goes further and applies such effects to physical attacks, making the choice of weapon actually matter.

* LoX also lacks infinite respawns.
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dtgreene: Reminds me of Lords of Xulima. In that game:

* Different elements have different side effects (fire burns, ice freezes, electricity stuns, and physical spells wound). However, LoX goes further and applies such effects to physical attacks, making the choice of weapon actually matter.

* LoX also lacks infinite respawns.
LoX is ahead of MM X in this regard, as it has party rows, position based buffs, etc.

However, yeah, it was also buried by no respawn and anti-"save-scum" mechanics.
I created a solution for no respawns yesterday via a DLL edit. It should allow for greater build diversity but it does have a major potential flaw.

It respawns all enemies that are not trigger created (tile, barrel, chest, switch) including some neutral enemies / npcs that will no longer go hostile and cannot be engaged in combat.

It also respawns all mobs at every load screen including reloading your game so it must be used carefully.

I posted how to do it in the Might and Magic X Steam guides.