Posted March 01, 2016
I have just learned that some of the later Might and Magic games have a skill called Learning which increases experience gains. I have a few questions on how the skill affects the gameplay:
1. When playing optimally, is it necessary to boost this skill as high as possible early, neglecting other skills, or is it weak enough to not be worth it?
2. Is it fun to play optimally with respect to the Learning skill, or does it make the game less fun? Does having the Learning skill in the game make it more fun, or less?
3. Is the Learning skill's existence a good thing, or would the games be better off without it?
The reason I have these questions is that another game called Lords of Xulima has a Learning skill that increases XP earned, and for various reasons (XP sources being finite in that game, for example), I think that skill is bad design for that particular game. On the other hand, the Disgaea series has a similar mechanic, and it works reasonably well there, but that series (especially in the post-game) is built around near-endless power leveling.
1. When playing optimally, is it necessary to boost this skill as high as possible early, neglecting other skills, or is it weak enough to not be worth it?
2. Is it fun to play optimally with respect to the Learning skill, or does it make the game less fun? Does having the Learning skill in the game make it more fun, or less?
3. Is the Learning skill's existence a good thing, or would the games be better off without it?
The reason I have these questions is that another game called Lords of Xulima has a Learning skill that increases XP earned, and for various reasons (XP sources being finite in that game, for example), I think that skill is bad design for that particular game. On the other hand, the Disgaea series has a similar mechanic, and it works reasonably well there, but that series (especially in the post-game) is built around near-endless power leveling.