Posted January 08, 2022
Lars_Rakett: I only play the merge mod (where monsters have dark resistance), so I can't say for sure, but doesn't dark spells deal different kinds of damage? Physical for shrapmetal, fire for dragon breath, poison for toxic cloud and maybe magic damage for finger of death, moon ray and armageddon?
omgzed: don't think that's the case, shrapnel is known as the golden dragon killer while they have very high magic and physical resistances against everything. finger of death is a funny spell though pretty sure its completely bugged or the description doesn't match the spell at all since at 20 points of dark mastery you should 1 shoot everything with it but anyone who's used it knows that's absolutely not the case. I am pretty sure that finger of death will allow monsters to negate the effect through resistance but not their luck stat (monsters don't have luck stat). According to Grayface, monsters with 70 magic resistance will have a 70% chance of negating damage, meaning that 20 points in dark magic will leave you with a 30% chance of working. This would mean that you would need a dark magic skill of 67 to insta-kill a monster with 70% magic resistance.
I would agree that finger of death is unreliable, and I also feel that a skill of 67 sounds a little low to insta-kill anything not immune to magic (it's not that hard to get such a high skill with "of dark magic" items). Someone else would need to confirm.
EDIT:
Typo
Post edited January 08, 2022 by Lars_Rakett