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MDK is a strange bird of a game. The 3dfx acceleration still relies on D3D settings to work properly. Since I have both the Steam version and GOG version of the game, I was able to fiddle with the steam version (which defaults to D3D mode) to get better settings and less graphics error prone issues under Glide mode on the current GOG version.

Simply go to your GOG MDK directory and open up "MDK.cfg" with a text editor, then overwrite the line "D3DOptions = -1073610643" to the following without quotes:

"D3DOptions = -2147286937"

What this does is mkae textures 256x256 as well as turn Kurt into a texture rather than a blit. It also makes the texture error detection option go from Direct3D to Direct3D+Shiny and turns on smoothstream shading.
Post edited April 23, 2020 by walmartcartpush
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walmartcartpush: MDK is a strange bird of game. The 3dfx acceleration still relies on D3D settings to work properly. Since I have both the Steam version and GOG version of the game, I was able to fiddle with the steam version (which defaults to D3D mode) to get better settings and less graphics error prone issues under Glide mode on the current GOG version.

Simply go to your GOG MDK directory and open up "MDK.cfg" with a text editor, then overwrite the line "D3DOptions = -1073610643" to the following without quotes:

"D3DOptions = -2147286937"

What this does is mkae textures 256x256 as well as turn Kurt into a texture rather than a blit. It also makes the texture error detection option go from Direct3D to Direct3D+Shiny and turns on smoothstream shading.
Doesn´t work for me. (latest version) Does it still work for you with the latest one installed?