Posted February 26, 2016
So i sunk about four hours into the game tonight and I have had some fun. By the end I was totally hooked into the "one more turn" mentality.
I chose the Alkari empire and ended up in a corner of a medium galaxy. I quickly expanded to where I felt was a good choke point system where I met the Sakkra and basically settled into a two hour build up of colonies and ships. I did fight some pirates and a space dragon which was pretty cool but I will be honest this stage of the game was a little bit boring at times, but not all the time. Perhaps things were just going well because of my choke point and luck of the draw.
So I built three cruisers and attacked the Sakkra with 3 troop transports. I destroyed their fleet with no losses then took a planet, but here I was a little surprised because I used up all my troop transports in one attack. it would have been nice if I only used one or two, or had the option to deploy less than maximum force. Right now I am building up two military outposts so I can push forward and conquer some more of their turf. Will see how that goes tomorrow.
The game itself is very responsive, but it would be nice if there were a few more options for tactical combat such as formation and engagement range at the least. Also the user interface is clean but I wish I could tell the max population of my planets while in the colony manage.
Ship design looks a little bugged as the damage per second of weapons is not adjusted based on weapon mods. Also missiles might be a little OP right now, still thinking on that one though because I do not have a lot of experience in the game yet.
So far the difficulty seems a bit easy on normal, but I am a MOO veteran with more than 20,000 hours under my belt playing this game type so my difficulty expectation bar might be a bit different than most!
The good news is this does feel like Master of Orion to me, and I was having fun! I might prefer to spend my time in World of Warshis when hanging with friends but I will definitely enjoy many, many games of this, thanks for the hard work WG!
I chose the Alkari empire and ended up in a corner of a medium galaxy. I quickly expanded to where I felt was a good choke point system where I met the Sakkra and basically settled into a two hour build up of colonies and ships. I did fight some pirates and a space dragon which was pretty cool but I will be honest this stage of the game was a little bit boring at times, but not all the time. Perhaps things were just going well because of my choke point and luck of the draw.
So I built three cruisers and attacked the Sakkra with 3 troop transports. I destroyed their fleet with no losses then took a planet, but here I was a little surprised because I used up all my troop transports in one attack. it would have been nice if I only used one or two, or had the option to deploy less than maximum force. Right now I am building up two military outposts so I can push forward and conquer some more of their turf. Will see how that goes tomorrow.
The game itself is very responsive, but it would be nice if there were a few more options for tactical combat such as formation and engagement range at the least. Also the user interface is clean but I wish I could tell the max population of my planets while in the colony manage.
Ship design looks a little bugged as the damage per second of weapons is not adjusted based on weapon mods. Also missiles might be a little OP right now, still thinking on that one though because I do not have a lot of experience in the game yet.
So far the difficulty seems a bit easy on normal, but I am a MOO veteran with more than 20,000 hours under my belt playing this game type so my difficulty expectation bar might be a bit different than most!
The good news is this does feel like Master of Orion to me, and I was having fun! I might prefer to spend my time in World of Warshis when hanging with friends but I will definitely enjoy many, many games of this, thanks for the hard work WG!