Posted May 10, 2016
Greetings Explorers!
Here is the current known issue list for Master of Orion:
- [GoG] Significant FPS drops occur during gameplay
- [GoG] Game client will fail to close upon quitting if the game was launched without the GoG Galaxy client
- [OSX] [LINUX] Korean and Japanese language characters fail to display properly
- Quick Match always starts with same game settings
- No feedback data is displayed for Marine Soldier Units to show their effectiveness
- Players are able to save a ship design blueprint that exceeds a ship's current weight limit
- Game crashes when editing a ship blueprint in the Ship Design menu
- Silicoid food consumption trait is applied to a planet with an assimilated race
- Exchange Tech has no impact in the AI disposition
- GNN cutscene appears corrupted if the Unity UI gets disabled (via locking screen during gameplay [Windows Key + L])
- Noticeable delay when viewing list of Known Planets using the scroll bar
- Structure construction visual effect appears invisible on a Warp Point in a star system that was successfully invaded
- Build option menu resets to the top after selecting a ship or building from the bottom of the list with the queue option on
- Alternate ship model doesn't save when editing a ship's blueprint for the first time
- [LINUX] AI disposition doesn't decrease when performing negative actions
- Invading and taking over a planet with no population copies another of your colony's data
- Capitol Structure bonus traits do not fit in the description when viewed from the build menu option
- Bulrathi Colony Ship clips into the planet's surface during the colonization cinematic of a barren planet
- If a Custom Race starts on an Inferno Biome, it will lose a settler during the first turn.
- Unexpected disconnection occurs in cross-platform session in Multiplayer with 8 players
- Inscription in the Espionage menu doesn't appear in full if a Spy Center hasn't been built yet
- Plus symbol is missing for Positive Morale perks
- Planetary Stock Exchange structure description doesn't include that the economic victory condition is unlocked when this is built
- "No food consumption" and "no food from population" trait should be merged
- Screen becomes blurred when closing the Spy Mission report window while having the Fleet Management menu open (by pressing F2)
- [LINUX] Spy Mission report fails to display the portrait of the spy
- Ship icons on the galaxy map overlap the Espionage menu
- [LINUX] Asteroids change color during a Tactical battle
- Game can become corrupted when loading a Multiplayer save file
- [LINUX] Visual error appears on the Galaxy screen while performing a relocate spy action.
- [LINUX] Spy portraits are missing in the Espionage menu
- [LINUX] Shield icon is missing in the Ship Design menu
- Health of the ships in play affects the overall Conquest score
- The Custom Race perk "+25% Pollution" has a negative sign included
- Ordering a Spy to perform a Counter Espionage mission doesn't improve or affect a colony's security rating
- Spy location markers do not function when clicked if they are placed around the menu options at the top of the screen
- An error text string will appear when clicking on an enemy AI structure after completing the Infiltrate Diplomacy Spy mission
- [LINUX] Softlock occurs when engaging a negotiation with an enemy AI character
- Light effect is not present on the character icon when the population of a colony is increased
- If the user completes research of a new technology on the same turn they destroy the Orion Guardian, only Orion's tech will be shown in the discovery screen
- Using Stasis Field in battle prevents it from completing
- Space formatting errors are present in the EULA
- Pirate fleet ship total may sometimes appear different when engaging them in battle
- Out of sync errors can occur during cross-platform Multiplayer sessions
- Some battles trigger before the attacking ship(s) arrive during the turn transition phase
- [LINUX] Resolution drop-down list in the Options menu does not fit the screen area
- AI sometimes rejects trade proposals even after they set the condition to make it work
- It is possible to have the AI accept certain trades by adding a single credit payment to the deal
- AI has trouble modifying trade deals involving credits when asked to see what would make it work
- AI sometimes request things that they have refused after a few turns have passed
- Multiplayer game will softlock after proposing a Close Border Treaty on another player from a loaded save file.
- There is missing text in Russian localization when observing save files in the Load Game menu.
- Resolution drop-down menu options does not fit in the screen area if there are 25+ settings available
- Light feature for supported Logitech Keyboards turn off when the player reaches the main menu
- Skipping the first leader in the Galactic Council while they are talking causes their voice dialogue to loop
- A colonist appeared on an unavailable food tile after Population Growth while the Colony Focus was set on Manual
- Game crashes before loading into the Main Menu of the game
- Galactic Council shows blurred if the user pressed ESC before it starts
- Text in the Special category is inconsistent in the planet tooltip
- Player can see unexplored planet characteristics on the Fleet management screen
- Research lane tiles can overlap the planet model in the Colony menu
- [LINUX] Many graphic artifacts are present in the UI while the game is in fullscreen
- [LINUX] Adjusting the graphic options causes the game client to close
- Elected race icon is replaced by Human race icon on Galactic Council result screen
- It is possible to generate a game with 2 Blackhole systems created next to each other
- Adjusting the Gamma graphic setting in the Options menu doesn't affect the game client
- Mass drivers are removed from Ship Blueprints after unlocking a new ship module
- Military Outposts do not get scrapped when your empire has a credit deficit
- Weapon modifier tooltips are missing when hovering your mouse over it while equipping a weapon in the Ship Design menu
- Enemy race planet can survive a successful bombardment attack if they are building a Colony Ship
- If the player adjusts the amount of AI opponents then switches the galaxy size, the AI amount changes to the maximum allotted for the galaxy size
- Changing the race and adjusting the AI opponents to 1 will show a slot as "None" in the Match Setup menu
- Attacking another race's ship may not provoke war with that race
- Ship module tooltip remains on the screen when clicking on the module and leaving the mouse cursor over the same spot
- Independent planet says you claimed its territory it against its will even after giving your permission to colonize in their planet system
- Planetary Stock Exchange structure bonuses is not beneficial enough
- Some spies are unable to perform valid missions
- Tutorial progression gets broken after pressing Esc twice while commanding your Scout ship to travel to a given location
- Players can exploit a Colony's defense rating (past the cap) by constantly building and scrapping the Marine Barracks structure
- Enemy planet info pop-up doesn't appear while your fleet is selected and hovering the mouse cursor over the planet
- Host is unable to change race in the multiplayer lobby until someone joins the lobby and presses “Ready”
- Multiplayer session will hang when the Host leaves through the main menu and another player force-closes the game client
- Player is able to give all planets away resulting in an instant loss
Here is the current known issue list for Master of Orion:
- [GoG] Significant FPS drops occur during gameplay
- [GoG] Game client will fail to close upon quitting if the game was launched without the GoG Galaxy client
- [OSX] [LINUX] Korean and Japanese language characters fail to display properly
- Quick Match always starts with same game settings
- No feedback data is displayed for Marine Soldier Units to show their effectiveness
- Players are able to save a ship design blueprint that exceeds a ship's current weight limit
- Game crashes when editing a ship blueprint in the Ship Design menu
- Silicoid food consumption trait is applied to a planet with an assimilated race
- Exchange Tech has no impact in the AI disposition
- GNN cutscene appears corrupted if the Unity UI gets disabled (via locking screen during gameplay [Windows Key + L])
- Noticeable delay when viewing list of Known Planets using the scroll bar
- Structure construction visual effect appears invisible on a Warp Point in a star system that was successfully invaded
- Build option menu resets to the top after selecting a ship or building from the bottom of the list with the queue option on
- Alternate ship model doesn't save when editing a ship's blueprint for the first time
- [LINUX] AI disposition doesn't decrease when performing negative actions
- Invading and taking over a planet with no population copies another of your colony's data
- Capitol Structure bonus traits do not fit in the description when viewed from the build menu option
- Bulrathi Colony Ship clips into the planet's surface during the colonization cinematic of a barren planet
- If a Custom Race starts on an Inferno Biome, it will lose a settler during the first turn.
- Unexpected disconnection occurs in cross-platform session in Multiplayer with 8 players
- Inscription in the Espionage menu doesn't appear in full if a Spy Center hasn't been built yet
- Plus symbol is missing for Positive Morale perks
- Planetary Stock Exchange structure description doesn't include that the economic victory condition is unlocked when this is built
- "No food consumption" and "no food from population" trait should be merged
- Screen becomes blurred when closing the Spy Mission report window while having the Fleet Management menu open (by pressing F2)
- [LINUX] Spy Mission report fails to display the portrait of the spy
- Ship icons on the galaxy map overlap the Espionage menu
- [LINUX] Asteroids change color during a Tactical battle
- Game can become corrupted when loading a Multiplayer save file
- [LINUX] Visual error appears on the Galaxy screen while performing a relocate spy action.
- [LINUX] Spy portraits are missing in the Espionage menu
- [LINUX] Shield icon is missing in the Ship Design menu
- Health of the ships in play affects the overall Conquest score
- The Custom Race perk "+25% Pollution" has a negative sign included
- Ordering a Spy to perform a Counter Espionage mission doesn't improve or affect a colony's security rating
- Spy location markers do not function when clicked if they are placed around the menu options at the top of the screen
- An error text string will appear when clicking on an enemy AI structure after completing the Infiltrate Diplomacy Spy mission
- [LINUX] Softlock occurs when engaging a negotiation with an enemy AI character
- Light effect is not present on the character icon when the population of a colony is increased
- If the user completes research of a new technology on the same turn they destroy the Orion Guardian, only Orion's tech will be shown in the discovery screen
- Using Stasis Field in battle prevents it from completing
- Space formatting errors are present in the EULA
- Pirate fleet ship total may sometimes appear different when engaging them in battle
- Out of sync errors can occur during cross-platform Multiplayer sessions
- Some battles trigger before the attacking ship(s) arrive during the turn transition phase
- [LINUX] Resolution drop-down list in the Options menu does not fit the screen area
- AI sometimes rejects trade proposals even after they set the condition to make it work
- It is possible to have the AI accept certain trades by adding a single credit payment to the deal
- AI has trouble modifying trade deals involving credits when asked to see what would make it work
- AI sometimes request things that they have refused after a few turns have passed
- Multiplayer game will softlock after proposing a Close Border Treaty on another player from a loaded save file.
- There is missing text in Russian localization when observing save files in the Load Game menu.
- Resolution drop-down menu options does not fit in the screen area if there are 25+ settings available
- Light feature for supported Logitech Keyboards turn off when the player reaches the main menu
- Skipping the first leader in the Galactic Council while they are talking causes their voice dialogue to loop
- A colonist appeared on an unavailable food tile after Population Growth while the Colony Focus was set on Manual
- Game crashes before loading into the Main Menu of the game
- Galactic Council shows blurred if the user pressed ESC before it starts
- Text in the Special category is inconsistent in the planet tooltip
- Player can see unexplored planet characteristics on the Fleet management screen
- Research lane tiles can overlap the planet model in the Colony menu
- [LINUX] Many graphic artifacts are present in the UI while the game is in fullscreen
- [LINUX] Adjusting the graphic options causes the game client to close
- Elected race icon is replaced by Human race icon on Galactic Council result screen
- It is possible to generate a game with 2 Blackhole systems created next to each other
- Adjusting the Gamma graphic setting in the Options menu doesn't affect the game client
- Mass drivers are removed from Ship Blueprints after unlocking a new ship module
- Military Outposts do not get scrapped when your empire has a credit deficit
- Weapon modifier tooltips are missing when hovering your mouse over it while equipping a weapon in the Ship Design menu
- Enemy race planet can survive a successful bombardment attack if they are building a Colony Ship
- If the player adjusts the amount of AI opponents then switches the galaxy size, the AI amount changes to the maximum allotted for the galaxy size
- Changing the race and adjusting the AI opponents to 1 will show a slot as "None" in the Match Setup menu
- Attacking another race's ship may not provoke war with that race
- Ship module tooltip remains on the screen when clicking on the module and leaving the mouse cursor over the same spot
- Independent planet says you claimed its territory it against its will even after giving your permission to colonize in their planet system
- Planetary Stock Exchange structure bonuses is not beneficial enough
- Some spies are unable to perform valid missions
- Tutorial progression gets broken after pressing Esc twice while commanding your Scout ship to travel to a given location
- Players can exploit a Colony's defense rating (past the cap) by constantly building and scrapping the Marine Barracks structure
- Enemy planet info pop-up doesn't appear while your fleet is selected and hovering the mouse cursor over the planet
- Host is unable to change race in the multiplayer lobby until someone joins the lobby and presses “Ready”
- Multiplayer session will hang when the Host leaves through the main menu and another player force-closes the game client
- Player is able to give all planets away resulting in an instant loss
Post edited May 10, 2016 by Raizei