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Greetings Explorers!

Here is the current known issue list for Master of Orion:

- [GoG] Significant FPS drops occur during gameplay
- [GoG] Game client will fail to close upon quitting if the game was launched without the GoG Galaxy client
- [OSX] [LINUX] Korean and Japanese language characters fail to display properly
- Quick Match always starts with same game settings
- No feedback data is displayed for Marine Soldier Units to show their effectiveness
- Players are able to save a ship design blueprint that exceeds a ship's current weight limit
- Game crashes when editing a ship blueprint in the Ship Design menu
- Silicoid food consumption trait is applied to a planet with an assimilated race
- Exchange Tech has no impact in the AI disposition
- GNN cutscene appears corrupted if the Unity UI gets disabled (via locking screen during gameplay [Windows Key + L])
- Noticeable delay when viewing list of Known Planets using the scroll bar
- Structure construction visual effect appears invisible on a Warp Point in a star system that was successfully invaded
- Build option menu resets to the top after selecting a ship or building from the bottom of the list with the queue option on
- Alternate ship model doesn't save when editing a ship's blueprint for the first time
- [LINUX] AI disposition doesn't decrease when performing negative actions
- Invading and taking over a planet with no population copies another of your colony's data
- Capitol Structure bonus traits do not fit in the description when viewed from the build menu option
- Bulrathi Colony Ship clips into the planet's surface during the colonization cinematic of a barren planet
- If a Custom Race starts on an Inferno Biome, it will lose a settler during the first turn.
- Unexpected disconnection occurs in cross-platform session in Multiplayer with 8 players
- Inscription in the Espionage menu doesn't appear in full if a Spy Center hasn't been built yet
- Plus symbol is missing for Positive Morale perks
- Planetary Stock Exchange structure description doesn't include that the economic victory condition is unlocked when this is built
- "No food consumption" and "no food from population" trait should be merged
- Screen becomes blurred when closing the Spy Mission report window while having the Fleet Management menu open (by pressing F2)
- [LINUX] Spy Mission report fails to display the portrait of the spy
- Ship icons on the galaxy map overlap the Espionage menu
- [LINUX] Asteroids change color during a Tactical battle
- Game can become corrupted when loading a Multiplayer save file
- [LINUX] Visual error appears on the Galaxy screen while performing a relocate spy action.
- [LINUX] Spy portraits are missing in the Espionage menu
- [LINUX] Shield icon is missing in the Ship Design menu
- Health of the ships in play affects the overall Conquest score
- The Custom Race perk "+25% Pollution" has a negative sign included
- Ordering a Spy to perform a Counter Espionage mission doesn't improve or affect a colony's security rating
- Spy location markers do not function when clicked if they are placed around the menu options at the top of the screen
- An error text string will appear when clicking on an enemy AI structure after completing the Infiltrate Diplomacy Spy mission
- [LINUX] Softlock occurs when engaging a negotiation with an enemy AI character
- Light effect is not present on the character icon when the population of a colony is increased
- If the user completes research of a new technology on the same turn they destroy the Orion Guardian, only Orion's tech will be shown in the discovery screen
- Using Stasis Field in battle prevents it from completing
- Space formatting errors are present in the EULA
- Pirate fleet ship total may sometimes appear different when engaging them in battle
- Out of sync errors can occur during cross-platform Multiplayer sessions
- Some battles trigger before the attacking ship(s) arrive during the turn transition phase
- [LINUX] Resolution drop-down list in the Options menu does not fit the screen area
- AI sometimes rejects trade proposals even after they set the condition to make it work
- It is possible to have the AI accept certain trades by adding a single credit payment to the deal
- AI has trouble modifying trade deals involving credits when asked to see what would make it work
- AI sometimes request things that they have refused after a few turns have passed
- Multiplayer game will softlock after proposing a Close Border Treaty on another player from a loaded save file.
- There is missing text in Russian localization when observing save files in the Load Game menu.
- Resolution drop-down menu options does not fit in the screen area if there are 25+ settings available
- Light feature for supported Logitech Keyboards turn off when the player reaches the main menu
- Skipping the first leader in the Galactic Council while they are talking causes their voice dialogue to loop
- A colonist appeared on an unavailable food tile after Population Growth while the Colony Focus was set on Manual
- Game crashes before loading into the Main Menu of the game
- Galactic Council shows blurred if the user pressed ESC before it starts
- Text in the Special category is inconsistent in the planet tooltip
- Player can see unexplored planet characteristics on the Fleet management screen
- Research lane tiles can overlap the planet model in the Colony menu
- [LINUX] Many graphic artifacts are present in the UI while the game is in fullscreen
- [LINUX] Adjusting the graphic options causes the game client to close
- Elected race icon is replaced by Human race icon on Galactic Council result screen
- It is possible to generate a game with 2 Blackhole systems created next to each other
- Adjusting the Gamma graphic setting in the Options menu doesn't affect the game client
- Mass drivers are removed from Ship Blueprints after unlocking a new ship module
- Military Outposts do not get scrapped when your empire has a credit deficit
- Weapon modifier tooltips are missing when hovering your mouse over it while equipping a weapon in the Ship Design menu
- Enemy race planet can survive a successful bombardment attack if they are building a Colony Ship
- If the player adjusts the amount of AI opponents then switches the galaxy size, the AI amount changes to the maximum allotted for the galaxy size
- Changing the race and adjusting the AI opponents to 1 will show a slot as "None" in the Match Setup menu
- Attacking another race's ship may not provoke war with that race
- Ship module tooltip remains on the screen when clicking on the module and leaving the mouse cursor over the same spot
- Independent planet says you claimed its territory it against its will even after giving your permission to colonize in their planet system
- Planetary Stock Exchange structure bonuses is not beneficial enough
- Some spies are unable to perform valid missions
- Tutorial progression gets broken after pressing Esc twice while commanding your Scout ship to travel to a given location
- Players can exploit a Colony's defense rating (past the cap) by constantly building and scrapping the Marine Barracks structure
- Enemy planet info pop-up doesn't appear while your fleet is selected and hovering the mouse cursor over the planet
- Host is unable to change race in the multiplayer lobby until someone joins the lobby and presses “Ready”
- Multiplayer session will hang when the Host leaves through the main menu and another player force-closes the game client
- Player is able to give all planets away resulting in an instant loss
Post edited May 10, 2016 by Raizei
Would be nice to have this sticky noted.


Another bug: Selecting the mouse to click and drag to select multiple ships at once can sometimes result in the rectangle select box's to reshape itself as the mouse moves and nothing would close it. Left clicking on the menu still works, but the bug persists through future battles preventing the player from being able to select ships with the mouse. I hope I said this clear enough.