Posted August 01, 2014
The higher the difficulty level, the quicker it seems that the enemies will take over nodes and fallen ruins/dungeons. This takes away from a lot of the fun that I have because part of what makes the game enjoyable is going into the nodes and hoping to get a nice retort, items, or even spellbooks. I just finished a game up on impossible where I was only able to conquer about 2-3 nodes and maybe 4-5 ruins/dungeons/lairs etc. because everything was simply gone by the time I got strong enough (was bombarded quite early). Of course I could attempt to negotiate better to allow me time to wander around but that is far from guaranteed (and I shouldn't need to do that to enjoy the ruins/dungeons/lairs). I have even tried to put the magic on 0.5x to see if the computer will turn its focus away from nodes, but it does not have any affect (at least on impossible).
Does anybody have ideas here? Of course I can go the whole 11 book summon rush route, which dominates on any difficulty but that is boring and far too easy.
Is there a way to switch between melee/ranged? I notice a topic below (the Malleus one) mentioning Warrax and that one benefit is he can melee/ranged but in my experience the unit must shoot all of its ammo before going melee. There are many examples, one that comes to mind are the Nightblades from the Darkelves. The Nightblades seem like they would be a decent unit, until even after I get them up close to the enemy, they still shoot them with the weak magical attack rather than use the powerful melee attack they have.
Last one.. Is there a way to upgrade the sound? I noticed the in-game soundtrack available with the purchase. It sounds much better than the current 8bit in-game sound.
Does anybody have ideas here? Of course I can go the whole 11 book summon rush route, which dominates on any difficulty but that is boring and far too easy.
Is there a way to switch between melee/ranged? I notice a topic below (the Malleus one) mentioning Warrax and that one benefit is he can melee/ranged but in my experience the unit must shoot all of its ammo before going melee. There are many examples, one that comes to mind are the Nightblades from the Darkelves. The Nightblades seem like they would be a decent unit, until even after I get them up close to the enemy, they still shoot them with the weak magical attack rather than use the powerful melee attack they have.
Last one.. Is there a way to upgrade the sound? I noticed the in-game soundtrack available with the purchase. It sounds much better than the current 8bit in-game sound.
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