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kyrubb: Guys, I have some really good news, the problems with AI ships have been finally broken.
It seems AI is now quite competent at hauling stacks on other continents.

It has a downside to it:
I had to increase all transport capacity to max (8 units) and slightly increase the speed of trireme (from 2 to 3) to avoid critical situations. I did increase the Galley speed (from 5 to 8) as well to make it worth. The bugs were numerous and they were really complex issues so I had to take other measures. Hope you don't mind.
Where do we download this new version?
Here

http://www.mediafire.com/download.php?x3nzvpjcr5ng4cf
Thank You!
Can also be found at Realms Beyond (http://www.realmsbeyond.net/forums/forumdisplay.php?f=56) :)
NEW VERSION (1.40i)

Download here:
INSECTICIDE patch version 1.40 i


Also: check the forum, as there is a work in progress on a new, extensive mod Catnip. You may throw your ideas in or even participate in the creation process.

Soon, there will be a game Customizer available, a mighty tool to change the setup of the game (made by ILSe - look up in forums).


-----------------------------


Release notes:

Version 1.40i - new features
Note, that this version contains several risky changes. Preserve your game data, be cautious and eventually report the bugs, with a savegame.

Version 1.40i
-----------------------
reversed ship speeds to the original

(Bugs in general)
Animate dead should now work (but casting when > 6 units are dead still crashes the game!)
monsters extra difficulty option - significantly harder
raiders extra difficulty option - easier
human player can run into an enemy unit when using enchanted roads pathfinding (hopefully fixed)
AI is not trying to dispel Haste from an item
AI stacks, after an attack, does not move next turn (fixed)
Great wasting destroys any pacifying effects from city buildings
AI priests are now capable to cast healing
the "250 production" bug allowing you to miraculously complete any production, gone
Conjurer trait now rounds 25% mana bonus on monster maintenance up (2 maintenance -> 1 saved, 5 -> 1 saved, 6 ->2 saved)
Invulnerability and Possession now can be dispelled
Dispel from all pre-combat spells now actually fonctions!
Dispel evil is impossible against non-dead, non-chaos units
a hero will not disenchant the positive spells from his own peers (second attempt)
removed text "Endurance, as swiftness spell"
looping music for 'Building was completed' was removed from the game to avoid CPU consummation
you will see Demons and Werewolves in lairs, also Air elemental and Phantom Beasts had their values switched (corrected)

(World creation)
fortress creation has been optimized and runs without any delays, in the same quality
all races can be AI wizard's starting races on impossible
SOM research does now costs 60% (was only 5%, a bug) of its value for wizards with 11 books
Torin and Alorra won't have arcane power, useless to them
small lairs monster cash has had range increased; big lairs has got bigger minimum to avoid being actually small
fixed a bug where the game would sometime fail to give a lesser companion in the lair

(AI)
AI ships - earlier expansion based on world_size
AI pathfinding is not updated (unit blindly bumps into your army) - should be fixed
AI should care more about the closer units in combat (reversed)
AI mana leak dispelling obsession
AI aggressive mvt in cmbt (temporally reversed, before better solution can be found)
AI contra immunity factor is less important in combat casting
AI is not getting scared by Immolation
version 1.40j

Major instability issue corrected. Previous version was unpplayable - apologies.

http://realmsbeyond.net/forums/showthread.php?t=4211
Oooh very awesome. Are you the author? Then have a ton of thanks for the continued work on this patch.