Posted July 24, 2011
It looks like walls have 2 primary combat benefits (ignoring the strategic level increased visibility effect):
1. Increased defense from ranged attacks, +3 for ground units, +1 for flying.
2. Regular ground attacks are funneled through a single choke point.
Questions about mechanics of walls:
1. Does #1 apply to all physical ranged attacks or both magical and physical ranged attacks?
1. Knocking down sections of the wall negates #2, but does it have any impact on #1 or does #1 remain in effect regardless?
2. Are there other benefits to walls and do they remain in effect after sections of the wall are knocked down?
1. Increased defense from ranged attacks, +3 for ground units, +1 for flying.
2. Regular ground attacks are funneled through a single choke point.
Questions about mechanics of walls:
1. Does #1 apply to all physical ranged attacks or both magical and physical ranged attacks?
1. Knocking down sections of the wall negates #2, but does it have any impact on #1 or does #1 remain in effect regardless?
2. Are there other benefits to walls and do they remain in effect after sections of the wall are knocked down?