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Hey guys,

I have a question concerning the unofficial patches. I like the idea of bug fixes, so I can't imagine myself playing without them now, but now it seems that either the game is a pushover (on normal or less) or ridiculously hard (or hard and above). Did the patch make the leap between difficulties too big? What are your thoughts on this?
I'm not sure how much of it is the patch as I played a game each on Intro and Easy without it and had no major problems, then installed 1.50 and tried Normal three times.
It felt like I'd skipped normal and picked hard instead; first game I only found very heavily guarded locations nearby and one of the rival wizards was very aggressive, sending some hell hounds that stole loot after a few turns, then 12 more a few turns after I beat them. Heroes approaching me seemed less frequent as well despite me casting just cause. I started again but once again everything was heavily guarded so I restarted. This third time some locations were more fair but then I got wiped out by a sudden monster raid after ~15 turns.

This was with an 11 life book halfling build so I thought it would be fairly easy. :P
Post edited March 27, 2018 by ResidentLeever
I think these fan made patches are almost for hardcore fans of the game. Maybe they fix bugs but they often increase the difficulty, so as a beginner I would avoid those patches. This game is so old but still has a huge fanbase, so i don't think these inofficial patches are really necessary to play and like this game. Just my opinion.
The patches definitely increases the difficulty, although on Hard I think that's mostly incidental. Part of what you're seeing is just cleaned up algorithms and once-useless spells becoming more useful. The AI is also now much smarter about expanding quickly. 1.5 also makes it slightly easier because diplomacy is now functional - you can now actually negotiate with the AI.


Sometimes it's a crapshoot, too. Sometimes you'll roll a start ten squares away from a wizard with Conjurer, a bunch of Chaos books, a Chaotic or Ruthless personality and a Militarist objective. Unless you're playing a seriously cheesy build there's almost nothing you can do in this case - enjoy having full stacks of Hell Hounds breathing down your ass while you're still working on that Granary. Ugh. I hate Sharee so much.


Other times, you'll roll a start where the closest wizard is a fair bit away, has a cooperative or at least not obnoxious set of personality and objectives, and a whole bunch of spellbooks in common with you. You'll get an Alliance going and spend the game swapping spells, filling in each others libraries until all the other wizards are dead and you turn on each other like the dogs you are.


One thing worth noting is that diplomacy does hinge a fair bit on your overall strength. Check your Astrologer - if you're falling too far behind, even a Peaceful Perfectionist Ariel is going to be tempted to start carving up your territory. In my recent game, everyone had declared war on me (although most of them were too far away to matter). I just built a stack or two of Berserkers and suddenly everyone wanted peace and Pacts and Alliances.


On higher difficulties, you need to expand quickly and pay attention to diplomacy (except on Impossible, where IIRC the AI still mostly just declares war on you).