Posted March 02, 2015
Here's my review:
Overall, this game is fun, with few drawbacks. The story is passable, mostly a reason to run around and explore a cool world of diverse environments, treasures, and monsters. The cutscenes were slow; I wished there was a way to just read the text instead of waiting for the voice over to finish. The artwork was nice, though.
The best aspect of the game is the many diverse options available in party-building; the player gets to create their own story. The base game doesn't tell you what skills each class has, but I got a bit of a heads-up by reading comments. I started one game, got a taste for the combat, and started a new game with a new party theory and ran with it until the end.
The leveling system works well, and the addition of permanent bonuses from all herbs was a nice touch (no useless herbs taking up inventory space). Skill books that you could use right away to improve a skill, without needing to wait to maximize them, was also a nice touch. (Level 30 of a skill costs as much as level 2. Only the first level costs extra.)
The "worst" aspect of the game for me was needing to run around areas to trigger ambushes until I'd cleared the monsters. This was tedious, though rewarding.
There are enough monsters that you should always be able to fight monsters at your level or weaker; no need to beat your head on a tough mob. Experience gear and the learning skill make this better; I invested in that early on and didn't look back.
Gear seems important early in the game, but at the end only the weapons really mattered. My party was level 65-ish for the final boss fight, and the characters were so strong I didn't bother replacing the original experience bonus armor/jewelry I had gotten them.
I finished this game, which I don't always do. I didn't encounter bugs, and the puzzles were fairly intuitive. The real fun for me was the party-building and getting to prove out what I was doing on tougher and tougher monster parties. I'm hoping to see a sequel.
Overall, this game is fun, with few drawbacks. The story is passable, mostly a reason to run around and explore a cool world of diverse environments, treasures, and monsters. The cutscenes were slow; I wished there was a way to just read the text instead of waiting for the voice over to finish. The artwork was nice, though.
The best aspect of the game is the many diverse options available in party-building; the player gets to create their own story. The base game doesn't tell you what skills each class has, but I got a bit of a heads-up by reading comments. I started one game, got a taste for the combat, and started a new game with a new party theory and ran with it until the end.
The leveling system works well, and the addition of permanent bonuses from all herbs was a nice touch (no useless herbs taking up inventory space). Skill books that you could use right away to improve a skill, without needing to wait to maximize them, was also a nice touch. (Level 30 of a skill costs as much as level 2. Only the first level costs extra.)
The "worst" aspect of the game for me was needing to run around areas to trigger ambushes until I'd cleared the monsters. This was tedious, though rewarding.
There are enough monsters that you should always be able to fight monsters at your level or weaker; no need to beat your head on a tough mob. Experience gear and the learning skill make this better; I invested in that early on and didn't look back.
Gear seems important early in the game, but at the end only the weapons really mattered. My party was level 65-ish for the final boss fight, and the characters were so strong I didn't bother replacing the original experience bonus armor/jewelry I had gotten them.
I finished this game, which I don't always do. I didn't encounter bugs, and the puzzles were fairly intuitive. The real fun for me was the party-building and getting to prove out what I was doing on tougher and tougher monster parties. I'm hoping to see a sequel.