Posted October 11, 2011
high rated
For anyone who hasn't played the game before:
When you start a new game you give it a name (like "My Game"), and it autosaves your current game (using that same name) at every map transition (which is generally pretty frequently); so you never actually save a game manually.
Losing a life also takes you back to the most recent transition and saves the game.
If you quit, and subsequently load that game, you will restart at the most recent map transition.
Here's where it can get confusing... at any time you may make a copy of any saved game (let's say we copy "My Game" and call the copy "New Game"). Now the important thing is that this is not the same thing as saving your game under a new name as you would do in most other PC games, because copying your current game does not transfer your game to that new name -- you keep playing under the original name ("My Game") until you quit and load a different one. If you later load and play "New Game", it will (naturally) then autosave "New Game" at every map transition you subsequently encounter!
This means that if you want to be able to play from the beginning of an especially great sequence over and over you must first make a copy of your game at the appropriate point (let's call the copy "FUN"), but you should never actually load that copy. Instead, every time you want to play that sequence you need to make a new copy of the original copy (e.g. copy "FUN" as "FUN1"), and then load and play "FUN1" instead, so that when the game autosaves over the game "FUN1" at every subsequent transition, you still have the original copy of "FUN" safely positioned at the right place in the game. You can of course delete "FUN1" once you're finished with it so that it doesn't clog up the list of saved games.
And yes, at first it really is almost as confusing as I've made out! :)
When you start a new game you give it a name (like "My Game"), and it autosaves your current game (using that same name) at every map transition (which is generally pretty frequently); so you never actually save a game manually.
Losing a life also takes you back to the most recent transition and saves the game.
If you quit, and subsequently load that game, you will restart at the most recent map transition.
Here's where it can get confusing... at any time you may make a copy of any saved game (let's say we copy "My Game" and call the copy "New Game"). Now the important thing is that this is not the same thing as saving your game under a new name as you would do in most other PC games, because copying your current game does not transfer your game to that new name -- you keep playing under the original name ("My Game") until you quit and load a different one. If you later load and play "New Game", it will (naturally) then autosave "New Game" at every map transition you subsequently encounter!
This means that if you want to be able to play from the beginning of an especially great sequence over and over you must first make a copy of your game at the appropriate point (let's call the copy "FUN"), but you should never actually load that copy. Instead, every time you want to play that sequence you need to make a new copy of the original copy (e.g. copy "FUN" as "FUN1"), and then load and play "FUN1" instead, so that when the game autosaves over the game "FUN1" at every subsequent transition, you still have the original copy of "FUN" safely positioned at the right place in the game. You can of course delete "FUN1" once you're finished with it so that it doesn't clog up the list of saved games.
And yes, at first it really is almost as confusing as I've made out! :)
Post edited October 11, 2011 by Shadowcat