Posted April 16, 2012
So, this game is very, very good.
The graphics, the environment and the mood. The old feeling has been recreated quite well.
I will not point the many qualities of this product, since many have done better than me in their reviews.
I'll point out something that has left a void in this game. A gap that I'd like to be filled in some future iteration of this type of products.
So, where to start...
Equipment:
Log is a retro game, but I'd like to see modern touches as well.
I'd be delighted in watching my characters directly dressed with the equipment donned, rather than see my Minotaur with a generic helmet in the head slot.
Something like Ultima Underworld o Wizards and Warriors.
Please, revise the weight of the items. They are absurd.
Skills:
skills are OK, but feels rather "cramped" and not totally clear. Why don't give class costs instead of class skills?
Skills: aside the benefit listed, they allow you to fight more competently? The spear what skill will use?
Classes:
The rogue what skills sports differently from the fighter? It seems quite similar to the latter. Aside from the most functional party build, I'd love to see subgames for trap disabling, picklocking or other activities like these.
Races: in the old games, often derived from D&D, races were almost known by everyone and iconic.
The chosen races aren't so meaningful nor detailed anyhow.
NPC and voices
I'd expected something, in these respects, as Stonekeep. A little more interaction, some voiceovers, something that gived a little more depth to the gaming world.
Adding some clues on the Grimrock past.
As I said, grimrock is a very good game, but aside a technical update, the game left out some innovations that could be integrated in the genre.
The graphics, the environment and the mood. The old feeling has been recreated quite well.
I will not point the many qualities of this product, since many have done better than me in their reviews.
I'll point out something that has left a void in this game. A gap that I'd like to be filled in some future iteration of this type of products.
So, where to start...
Equipment:
Log is a retro game, but I'd like to see modern touches as well.
I'd be delighted in watching my characters directly dressed with the equipment donned, rather than see my Minotaur with a generic helmet in the head slot.
Something like Ultima Underworld o Wizards and Warriors.
Please, revise the weight of the items. They are absurd.
Skills:
skills are OK, but feels rather "cramped" and not totally clear. Why don't give class costs instead of class skills?
Skills: aside the benefit listed, they allow you to fight more competently? The spear what skill will use?
Classes:
The rogue what skills sports differently from the fighter? It seems quite similar to the latter. Aside from the most functional party build, I'd love to see subgames for trap disabling, picklocking or other activities like these.
Races: in the old games, often derived from D&D, races were almost known by everyone and iconic.
The chosen races aren't so meaningful nor detailed anyhow.
NPC and voices
I'd expected something, in these respects, as Stonekeep. A little more interaction, some voiceovers, something that gived a little more depth to the gaming world.
Adding some clues on the Grimrock past.
As I said, grimrock is a very good game, but aside a technical update, the game left out some innovations that could be integrated in the genre.