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My first mod "The Tomb of Zarthos" has been released on Grimrock Nexus.

http://grimrock.nexusmods.com/mods/60/

Designed for a startup group, and the party will be around level 8 - 10 when you finish the dungeon.

This will be a fairly standard dungeon crawl gameplay wise.
It has 4 levels (well 6 to be precise but level 1 and 5 don't count)

Things that I feel worth to mention:
1. Its playable from start to finish (yeah !!!)
2. It has an Intro and three different endings
3. The ending you receive depends on how many secrets you find.
4. There is a counter that tells you how many secrets you have found
5. It has 2 sets of re-textured Temple wallset, and one set of re-textured Dungeon wallset
6. Using both original monsters and re-textured / tweaked monsters
7. a fair amount of custom models, alot of custom objects
8 . Custom ambient music on level 4 and below, Custom music in the Intro

It has been up for 1 week on SteamWorkshop and is at this moment the higest rated Grimrock mod for the last 7 days with over 2000 Unique Visitors and more the 700 current subscribers.

If you decide to give it a try, I hope you enjoy this little adventure

ps. the source is also available for people who are looking into making mods.

Best regards.
Skuggasveinn.
Oh man i really need to POSSESS this MOD right about now!
Buuuut - is there another mirror somewhere? I dont want to register so i cannot use those links :/

Id like to download it from a site without registration.

PS.: Is it possible that all of this leads to a new Eye of the Beholder(or Part 3 done right)?
I really like your work on those woods - keep it up! I really appreciate what you have done so far!

Edit: I now registered at Grimrock.nexusmods...the page does not allow or work with any trash-mail provider...i hate that...why do i have to register to a page just to download a MOD? Anyway i downloaded your MOD..but now..there is a readme but it is not telling me were to put the dat file. I looked on grimrock.net and found this very nice thread: http://www.grimrock.net/forum/viewtopic.php?f=14&t=3240

But it is not telling me were to put the file, or if i have to use a commandline switch..i really hate that....

I put the dat file in the root grimrock folder and fired the game up and looked in the custom dungeons option - nothing showed up.

Please it was a custom for old games to tell were to put those files and how to use a mod(at least in the old doom/quake/younameit days).

Another Edit: I just opened the Dungeon Editor and started a new project - this way i saw that the new Dungeon will be saved at this folder location: C:\Users\USER\Documents\Almost Human\Legend of Grimrock\Dungeons

I placed the DAT file there and - it works fine.

Thank you again for your work Skuggasveinn!
Post edited November 08, 2012 by eispfogel