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Just wondering. I spent a whopping 30 seconds looking but don't know if this is has pre-generated or randomly generated levels. It's also not important because I already gave gog even more of my money for this game. (the sly great games supplying company that they are, the bastards! ;-) )

Just wanting to know. I know it's been compared to EotB but I never played that one either so can't make any judgements!

Gots me grid paper ready. Bring on April 11!
Hope their servers are up to it...


-<edit>- spent another 30 seconds and I believe it has predesigned levels, the better to plan good puzzles etc. in. All good!
Post edited March 28, 2012 by anomaly
It has Pre-designed levels. There is talk after release for both a map editor allowing fans to make their own levels and also of a random generator. :-)

Daniel.
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Danny.Darklord: It has Pre-designed levels. There is talk after release for both a map editor allowing fans to make their own levels and also of a random generator. :-)

Daniel.
Best of both worlds!
I really should just focus on the game the devs are actually releasing, but the possibility of making it fully roguelike at some point makes me more excited for it.
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kyogen: I really should just focus on the game the devs are actually releasing, but the possibility of making it fully roguelike at some point makes me more excited for it.
Yes, maybe something similar to Dungeon Hack (it was based on EoB).
http://www.mobygames.com/game/dungeon-hack :)
The problem with Dungeon Hack was that it was rather generic generated levels. Pre-generated makes it a better experience since the puzzles and secrets can be properly designed. Random generated dungeons would be interesting, but unless there's a silly amount of loot like Dungeon Hack it would be rather boring I'm afraid.

That said, Level Editor is nice. And someone who has coded or know how the generation algorithm of a roguelike works could potentially make a program which generated a random dungeon and saved the file directly, sort of like Rise of the Triad's random level generator.

For random generation, stick to ASCII roguelikes or one of the more graphical ones. People keep going on about how great Dungeon Crawl Stone Soup is, but I really feel the generation there is an example of the downside of random maps. They get bland.
Grimrock has pre-determined levels, pre-determined puzzles and loot. Replayability comes from using different builds to beat the same dungeon.
Having randomly generated levels would be super hard, but would also assure the game has infinite replayability and will still be played in 5 years