Posted April 12, 2012
@BeorntheBear
You are right, i only said that rogues are obselete in terms of powergaming. The OP asked to discuss power gaming strategies so: A fighter could do better in melee fights then a rogue i think. With a little effort and good equip they can become quite good supporters for the party. In most older rpgsystems rogues are only for disarming and unlocking, or for the occasional backstab. In grimrock they have the job of ranged attackers are second row fighters with their ranged melee attack.
Have a nice day
You can prememorize spells and unleash them with rightclick on the spell button. I am most pleased to not have a skillbar like in 10001 clones of The-Game-not-to-be-spoken-of since 2007 :).
You are right, i only said that rogues are obselete in terms of powergaming. The OP asked to discuss power gaming strategies so: A fighter could do better in melee fights then a rogue i think. With a little effort and good equip they can become quite good supporters for the party. In most older rpgsystems rogues are only for disarming and unlocking, or for the occasional backstab. In grimrock they have the job of ranged attackers are second row fighters with their ranged melee attack.
Have a nice day
Porkdish: Do spears have a related skill? I finally went back to the start to make my own party and I can't seem to find one.
I'm guessing rogues become more important later for evading certain traps or magic damage? Maybe ranged weapons fire faster? Otherwise I can see the plus side to dropping a rogue for another mage... the lure of maxing out spell schools faster is tempting but then there's that fiddly spell casting interface. 2x that is not tempting.
Be nice if the hard mode added attacks of opportunity, maybe a half strength blow, anything to put a bit more risk on circle strafing beyond accidentally running into a dead end/trap. Its a bit easy to strafe & turn for free hits.
Spears have no related skill. Damage or hitrate does not increase when skilling in a rogue or warrior weapon categorie. But spears are only pointy sticks, so they are usefull for mages to make body exercises from the backrow. I'm guessing rogues become more important later for evading certain traps or magic damage? Maybe ranged weapons fire faster? Otherwise I can see the plus side to dropping a rogue for another mage... the lure of maxing out spell schools faster is tempting but then there's that fiddly spell casting interface. 2x that is not tempting.
Be nice if the hard mode added attacks of opportunity, maybe a half strength blow, anything to put a bit more risk on circle strafing beyond accidentally running into a dead end/trap. Its a bit easy to strafe & turn for free hits.
You can prememorize spells and unleash them with rightclick on the spell button. I am most pleased to not have a skillbar like in 10001 clones of The-Game-not-to-be-spoken-of since 2007 :).
Post edited April 12, 2012 by torqual76