muttly13: So I would love to get this for my space happy son. Currently in 3rd grade and very interested in engineering and science. However he has a 3rd grade set of math skills, no physics, algebra, etc. Think, just learning division. Based on reviews this would seem like a great game but I am concerned the physics aspect may be to hard to have fun with at the moment.
My question is this, do you need to truly understand what your are doing to be remotely effective or can you piece together a rocket and make it to the moon with a reasonable amount of trial an error? Or perhaps, does the game provide general direction on how to proceed?
there is a demo. best thing is probably to let him play that and see how he handles it. If he wants more, buy the game.
But you don't need math to play the game. And even lots of the physical aspects can be grasped intuitively from the gameplay, without understanding the formula behind it.
If your rocket is heavier on the left, it won't go up straight but turn left ...
a streamlined rocket will be easier to control than one with parts unevenly sticking out in every directions ...
if you are in orbit you can easily see and understand the logic of how your flightpath changes depending on where you accelerate/brake. You don't need to know Newton's law of gravitation for that :)
That being said it requires a certain amount of perseverance to find out how stuff works. And parts of the game will be surely out of reach for someone that age. Also as the other already said the tutorials aren't that good.
It's hard to say much fun a 3rd grader will get out of this. Looking at my niece I usually underestimate what kids that age are capable of, but still I would give it a try with the demo first before buying.
//edit:
there is also this nice quote from the KSP fans @NASA:
Doug Ellison works at NASA's Jet Propulsion Laboratory. As a visualizations producer, it's his job to make the complex work the space agency does understandable to the general public. [...]
"I knew KSP was something special when I watched a young kid — probably less than 8 years old — playing KSP and using words like apogee, perigee, prograde, retrograde, delta-v; the lexicon of orbital mechanics. To the layperson orbital mechanics is a counter-intuitive world of energy, thrust, velocity, altitude that this kid — just by playing Kerbal — had managed to get his head around."