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I'm running Windows 7 Professional 64-bit. The game launches fine, plays fine, crashes upon quitting (as expected). I have a dual monitor setup; my primary monitor is a 23" widescreen. When the game starts, it runs at 640x480 on that monitor -- but it ignores the overscan settings, and so the borders of the game are slightly cut off. This is generally irrelevant ... except I can't see the ammo for my primary character!

I putzed around with Stracciatella and got it working and I can run in a tiny windowed mode, and can see the full game - but I'd like to run the game fullscreen. If I force my monitor into 4:3 resolution, the game appears with the expected black bars -- but STILL has the trimmed borders!

Has anyone else encountered this? I'm afraid that it's a monitor setting somewhere, as if I take a screenshot, it shows the full screen of the game (and my second monitor).

(My second monitor is a CRT, and if I make that primary and launch the game there, it works fine -- I just don't want to look to the side all the time just to play...)
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Fixed- I'll post my resolution (heh) here in case it helps someone else.

My native resolution was 1920x1080@60Hz. I had set the underscan settings appropriately for that. However, I was unaware that (using ATI Catalyst Control Center) the underscan settings are configured on a per-resolution, per-refresh rate basis. I had to set my monitor to 640x480@60Hz, enable GPU scaling, and then set the underscan setting for that resolution. I returned my monitor to native resolution, then launched the game successfully.
(For what it's worth, Stracciatella was not required, but it's a pretty nifty mod. And 1.13 looks nice too.)
Post edited April 30, 2011 by lno