Posted December 05, 2019
high rated
The new version is now live!
Let's update the game and check it!
You can discuss on our Discord: https://discord.gg/QbPjgCk
So, the list of changes:
New Features
-Added a new minion, Black Widow
-Received artifacts’ stats now grow with floor level
-Updated old artifacts and added a few new ones
-Added description of the effects on the character's Upgrades tab
-Added Turkish, Polish and Japanese interfaces
-Added new conditions to obtain the Wrath of Iratus: for example, when the enemy inspires and sets a trap on the minions
-Added a tooltip to the Halloween trophy
Bugfixes
-Fixed incorrect behavior of the Keymaster on Tutorial and Cakewalk difficulty levels
-[Mummy] Now the Hex Beam casting moves the camera to a usual distance
-[Bride of Iratus] Now You Won't Get Him! can hit critically
-[Musketeer] Now the Musketeer’s mark is removing by moving
-[Musketeer] Now the Musketeer's grenade removes Wards
-[Rain of Gore] Now remains when positive effects are removed
-Smoking Gun's description is now correct
-Sickle's description is now correct
-Excavation subtitles now works
Minion Rework
• Dark Knight
- Added feature: The Dark Knight can't be critically hit.
- Dark Tithe and all its upgrades were reworked:
Then:
Removes all debuffs from the Dark Knight.
Iratus gains Mana or Wrath (depending on upgrade).
Now:
Removes all debuffs from the Dark Knight.
Iratus gains Mana and Wrath
• Mummy
Hex Beam and all its upgrades were reworked:
Then:
Deals 50% / 75% Stress damage to target.
Now:
Deals 40% / 60% Stress damage to all enemies.
• Fallen Dhampir
Trap and all its upgrades were reworked:
Then:
The enemy inside the trap can't move [and loses all Initiative in one version of the skill].
Now:
The enemy inside the trap can't move [and loses all Initiative in one version of the skill].
Enemies that enter the trap receive 75% physical damage.
• Lost soul
Searing Vision was reworked:
Then:
Deals 125% magic damage to target and increases the damage it deals.
Moves the Lost Soul and the enemy 3 positions back.
Now:
Deals 75% magic damage to the target and an enemy standing behind it. The targets deal more damage until the end of battle.
Moves the Lost Soul and enemies 1 position back.
• Wraith
Necrotic Wind and all its upgrades were reworked:
Then:
The target loses 15 Evasion for 1 turn.
Now:
The target loses all Initiative for 1 turn.
• Zombie
-Igniting Mixture and all its upgrades were reworked.
All improvements deals 30% magic or stress damage to the target and an enemy standing behind it.
-Igniting Mixture:
Sets targets on fire for 3 turns, dealing 90% magic damage per turn.
-Smoke Bomb:
Curses targets for 3 turns, dealing 60% stress damage each turn and lose 5 Luck, Accuracy and Evasion.
-Fiery Explosive:
Sets targets on fire for 3 turns, dealing 90% magic damage per turn.
• Ghoul
-Just a Bite and all its upgrades were reworked:
Then:
Attacks target ally, dealing 100% physical damage.
Now:
Attacks target ally, dealing 28-32 physical damage.
-Repelling Mark and all its upgrades were reworked:
Then:
Enemies less / more often attacks the selected minion.
Now:
Selected minion gains bonus Attack, Dread, Luck and Evasion for the several turns.
• Blood Phantasm
Mark of Retribution and all its upgrades were reworked:
Then:
Any enemy that damages the marked minion takes 15-25 / 20-30 magic damage.
Now:
Any enemy that damages the marked minion takes 100% / 140% magic damage.
• Lich
Reanimate and all its upgrades were reworked:
Then:
Summons a Skeleton.
In one improvement the summoned minion gains 12 Attacks and Dread until the battle ends, in another - the cost is reduced.
Now:
Summons a Skeleton. The summoned minion gains 8 Attack, 8 Dread, 6 Armor and 6 Resistance until the battle ends.
In one improvement the summoned minion gains 12 Attacks and Dread and 8 Armor and 8 Resistance until the battle ends, in another - the cost is reduced.
Balance Changes
Skeleton
Baseline Attack increased from 19-21 to 20-22
Baseline Dread increased from 19-21 to 20-22
Unnerving Fortitude: Counter strike damage increased from 75% to 100%
Dismissive Banger: Upgrade bonus +2 Armor and +2 Resistance is changed to +1 Block and +1 Ward
Mummy
Impending Dread, Powerful Horror, Impending Misery: Damage increased from 60% to 75%
Unavoidable Curse, Powerful Horror, Hex Spear: Upgrade bonus +2 Dread increased to +3 Dread
Fallen Dhampir
Baseline Attack increased from 15-17 to 16-18
Baseline Dread increased from 13-15 to 14-16
Baseline Accuracy reduced from 92% to 91%
Masterful Thrust, Exquisite Thrust, Unerring Lunge: Now it can be used from the 2nd position
Aim for the Vein: Restored Vigor increased from 40% to 50% of the damage dealt
Aim for the Heart: Restored Vigor increased from 50% to 60% of the damage dealt
Aim for The Soul: Restored Mana increased from 25% to 33% of the damage dealt
Vampire
Feature: Bonus attack increased from 4 to 6
Blood Strike, Returning Strike, Blood Salvo: Now can target enemy in the 1 position
Blood Strike: Damage reduced from 80% to 70%
Returning Strike: Damage reduced from 100% to 90%
Blood Salvo: Damage reduced from 50% to 40%
Bloody Offering, Mesmerize, Hypnosis: Vigor cost is reduced from 20 to 10
Bloody Offering: Restored Wrath reduced from 40 to 30
Mesmerize: RestoredWrath and Mana changed from 20/10 to 15/15
Hypnosis: Restored Anger reduced from 50 to 40
Hysteria, Berserk: Vigor cost is reduced from 30 to 20
Berserk: No longer ignores Ward
Rage: Vigor cost is reduced from 20 to 10
Blood Thirst, Hunger for Hearts: Restored Vigor increased from 50% to 60%
Irresistible Thirst for Blood: Restored Vigor increased from 65% to 75%
Shade
Pain Mirror: Damage increased from 100% to 111%
Dark Portal: Restored Mana increased from 15 to 18
Dark Gate: Restored Mana increased from 20 to 24
Dark Channeling: Restored Vigor and Mana increased from 10 to 12
Gloom Claws, Gloomtalons: Damage increased from 60/30% to 80/40%
Voidclaws: Damage increased from 80/40% to 100/50%
Lich
Baseline Attack increased from 19-22 to 23-24
Baseline Dread increased from 18-21 to 22-23
Command Undead, Dominate Undead, Ineffable Command: Doesn’t stack. Duration time increased from 1 to 2 turns.
Banshee
Scream, Desolate Scream, Paralyzing Scream: Damage increased from 75% to 85%
Paralyzing Scream: Target Evasion reduction increased from 8 to 18
Noo!, Nooo!!!, NOOO!!!: Damage increased from 60% to 70%
Wail: Bonus Dread for one action increased from 8 to 12
Chilling Wail: Bonus Dread for one action increased from 10 to 16
Deafening Wail: Bonus Attack and Dread for one action increased from 5 to 8
Soprano,Crescendo, Accelerando: Damage increased from 30% to 40%
Soprano: Attack reduction for one action increased from 4 to 6
Crescendo: Attack reduction for one action increased from 6 to 8
Accelerando: Attack reduction for one action increased from 4 to 6, Evasion reduction for one action increased from 4 to 12
Unfrozen
Baseline Attack increased from 22
25 to 23
26
Baseline Dread increased from 19
21 to 20
24
Baseline Luck increased from 12 to 16
Feature: Bonus damage for Initiative difference increased from 3% to 5%
Ice Spear, Ice Lance: Now can target an enemy at 1 position
Ice Spear, Penetrating Spear: Now can be used from 3th position
Call of Winter, Winter's Grasp, Purging Blizzard: Now can be used from 2nd position. Damage increased from 45% to 60%. Damage increase effect no longer stacks
Call of Winter, Purging Blizzard: Damage increase effect increased from 20% to 30%
Winter's Grasp: Damage increase effect increased from 30% to 40%
Glacial Protection: Upgrade bonus +2 Resistance changed to +3 Evasion
Punching Spear: Upgrade bonus +2 Armor changed to +8 Accuracy
Lost soul
Baseline Attack increased from 18
22 to 22
26
Baseline Dread increased from 17
21 to 21
25
Inspire Heroics, Doomed to Heroism, Hero
Mania
: Now moves the Lost soul 1 position forward
Morbid Beauty: Damage reduced from 175% to 160%. Enemy Damage Bonus reduced from 30% to 15%
Misleading Beauty, Morbid Beauty: Now can be used from 2nd position
Stream of Delusion, Panic Wave: Damage increased from 40% to 60%. Enemy Initiative Bonus increased from 1 to 2
Panic Wave: Enemy chance to escape increased from 5% to 10%
Psychotic Stream: Damage increased from 60% to 75%
Lucrative Boon: Damage reducing reduced from 20% to 10%
Bride of Iratus
Get Away From Him!: Enemy chance to escape increased from 10% to 15%
Think of Him, Worship Him: Attack and Dread Bonus increased from 4 to 6
Worship Him: Restored Mana increased from 8 to 12
Adore Him: Attack and Dread Bonus increased from 6 to 8
Careful Watch: Evasion Bonus increased from 15 to 33
Wraith
Death Grasp: Upgrade bonus +3 Luck changed to +3 Dread
Terrorwave: Upgrade bonus +8 Luck changed to +6 Dread
Evolution: Dread Bonus increased from 6 to 8
Terrifying Evolution: Dread Bonus increased from 8 to 10
Zombie
Baseline Attack increased from 14
16 to 15
17
Baseline Dread increased from 13
16 to 14
17
Baseline Luck increased from 8 to 12
Baseline Resistance increased from 6 to 8
Buckshot, Whistling Buckshot: Damage increased from 40% to 50%
Plentiful Buckshot: Damage increased from 50% to 55%
Bombardment, Shock Charges: Damage increased from 50% to 55%
Abyssal Bombardment: Damage increased from 60% to 70%
Bone Golem
Baseline Vigor reduced from 165 to 155
Bone Ward: Vigor cost reduced from 25 to 15
Splinter Hell: Upgrade bonus +2 Armor and Resistance increased to +3 Armor and Resistance
Suppressing Splinters: Upgrade bonus +25 Vigor reduced to +20 Vigor
Blood Phantasm
Transfusion, Grand Transfusion, Rage Injection: Now can be used from 1st position
Mark of Retribution, Mark of Vengeance, Aura of Retribution: Now moves the Blood Phantasm 2 positions back.
Phantasmal Assault, Phantasmal Carnage, Phantasmal Blitz: Now moves the Blood Phantasm 1 position back.
Let's update the game and check it!
You can discuss on our Discord: https://discord.gg/QbPjgCk
So, the list of changes:
New Features
-Added a new minion, Black Widow
-Received artifacts’ stats now grow with floor level
-Updated old artifacts and added a few new ones
-Added description of the effects on the character's Upgrades tab
-Added Turkish, Polish and Japanese interfaces
-Added new conditions to obtain the Wrath of Iratus: for example, when the enemy inspires and sets a trap on the minions
-Added a tooltip to the Halloween trophy
Bugfixes
-Fixed incorrect behavior of the Keymaster on Tutorial and Cakewalk difficulty levels
-[Mummy] Now the Hex Beam casting moves the camera to a usual distance
-[Bride of Iratus] Now You Won't Get Him! can hit critically
-[Musketeer] Now the Musketeer’s mark is removing by moving
-[Musketeer] Now the Musketeer's grenade removes Wards
-[Rain of Gore] Now remains when positive effects are removed
-Smoking Gun's description is now correct
-Sickle's description is now correct
-Excavation subtitles now works
Minion Rework
• Dark Knight
- Added feature: The Dark Knight can't be critically hit.
- Dark Tithe and all its upgrades were reworked:
Then:
Removes all debuffs from the Dark Knight.
Iratus gains Mana or Wrath (depending on upgrade).
Now:
Removes all debuffs from the Dark Knight.
Iratus gains Mana and Wrath
• Mummy
Hex Beam and all its upgrades were reworked:
Then:
Deals 50% / 75% Stress damage to target.
Now:
Deals 40% / 60% Stress damage to all enemies.
• Fallen Dhampir
Trap and all its upgrades were reworked:
Then:
The enemy inside the trap can't move [and loses all Initiative in one version of the skill].
Now:
The enemy inside the trap can't move [and loses all Initiative in one version of the skill].
Enemies that enter the trap receive 75% physical damage.
• Lost soul
Searing Vision was reworked:
Then:
Deals 125% magic damage to target and increases the damage it deals.
Moves the Lost Soul and the enemy 3 positions back.
Now:
Deals 75% magic damage to the target and an enemy standing behind it. The targets deal more damage until the end of battle.
Moves the Lost Soul and enemies 1 position back.
• Wraith
Necrotic Wind and all its upgrades were reworked:
Then:
The target loses 15 Evasion for 1 turn.
Now:
The target loses all Initiative for 1 turn.
• Zombie
-Igniting Mixture and all its upgrades were reworked.
All improvements deals 30% magic or stress damage to the target and an enemy standing behind it.
-Igniting Mixture:
Sets targets on fire for 3 turns, dealing 90% magic damage per turn.
-Smoke Bomb:
Curses targets for 3 turns, dealing 60% stress damage each turn and lose 5 Luck, Accuracy and Evasion.
-Fiery Explosive:
Sets targets on fire for 3 turns, dealing 90% magic damage per turn.
• Ghoul
-Just a Bite and all its upgrades were reworked:
Then:
Attacks target ally, dealing 100% physical damage.
Now:
Attacks target ally, dealing 28-32 physical damage.
-Repelling Mark and all its upgrades were reworked:
Then:
Enemies less / more often attacks the selected minion.
Now:
Selected minion gains bonus Attack, Dread, Luck and Evasion for the several turns.
• Blood Phantasm
Mark of Retribution and all its upgrades were reworked:
Then:
Any enemy that damages the marked minion takes 15-25 / 20-30 magic damage.
Now:
Any enemy that damages the marked minion takes 100% / 140% magic damage.
• Lich
Reanimate and all its upgrades were reworked:
Then:
Summons a Skeleton.
In one improvement the summoned minion gains 12 Attacks and Dread until the battle ends, in another - the cost is reduced.
Now:
Summons a Skeleton. The summoned minion gains 8 Attack, 8 Dread, 6 Armor and 6 Resistance until the battle ends.
In one improvement the summoned minion gains 12 Attacks and Dread and 8 Armor and 8 Resistance until the battle ends, in another - the cost is reduced.
Balance Changes
Skeleton
Baseline Attack increased from 19-21 to 20-22
Baseline Dread increased from 19-21 to 20-22
Unnerving Fortitude: Counter strike damage increased from 75% to 100%
Dismissive Banger: Upgrade bonus +2 Armor and +2 Resistance is changed to +1 Block and +1 Ward
Mummy
Impending Dread, Powerful Horror, Impending Misery: Damage increased from 60% to 75%
Unavoidable Curse, Powerful Horror, Hex Spear: Upgrade bonus +2 Dread increased to +3 Dread
Fallen Dhampir
Baseline Attack increased from 15-17 to 16-18
Baseline Dread increased from 13-15 to 14-16
Baseline Accuracy reduced from 92% to 91%
Masterful Thrust, Exquisite Thrust, Unerring Lunge: Now it can be used from the 2nd position
Aim for the Vein: Restored Vigor increased from 40% to 50% of the damage dealt
Aim for the Heart: Restored Vigor increased from 50% to 60% of the damage dealt
Aim for The Soul: Restored Mana increased from 25% to 33% of the damage dealt
Vampire
Feature: Bonus attack increased from 4 to 6
Blood Strike, Returning Strike, Blood Salvo: Now can target enemy in the 1 position
Blood Strike: Damage reduced from 80% to 70%
Returning Strike: Damage reduced from 100% to 90%
Blood Salvo: Damage reduced from 50% to 40%
Bloody Offering, Mesmerize, Hypnosis: Vigor cost is reduced from 20 to 10
Bloody Offering: Restored Wrath reduced from 40 to 30
Mesmerize: RestoredWrath and Mana changed from 20/10 to 15/15
Hypnosis: Restored Anger reduced from 50 to 40
Hysteria, Berserk: Vigor cost is reduced from 30 to 20
Berserk: No longer ignores Ward
Rage: Vigor cost is reduced from 20 to 10
Blood Thirst, Hunger for Hearts: Restored Vigor increased from 50% to 60%
Irresistible Thirst for Blood: Restored Vigor increased from 65% to 75%
Shade
Pain Mirror: Damage increased from 100% to 111%
Dark Portal: Restored Mana increased from 15 to 18
Dark Gate: Restored Mana increased from 20 to 24
Dark Channeling: Restored Vigor and Mana increased from 10 to 12
Gloom Claws, Gloomtalons: Damage increased from 60/30% to 80/40%
Voidclaws: Damage increased from 80/40% to 100/50%
Lich
Baseline Attack increased from 19-22 to 23-24
Baseline Dread increased from 18-21 to 22-23
Command Undead, Dominate Undead, Ineffable Command: Doesn’t stack. Duration time increased from 1 to 2 turns.
Banshee
Scream, Desolate Scream, Paralyzing Scream: Damage increased from 75% to 85%
Paralyzing Scream: Target Evasion reduction increased from 8 to 18
Noo!, Nooo!!!, NOOO!!!: Damage increased from 60% to 70%
Wail: Bonus Dread for one action increased from 8 to 12
Chilling Wail: Bonus Dread for one action increased from 10 to 16
Deafening Wail: Bonus Attack and Dread for one action increased from 5 to 8
Soprano,Crescendo, Accelerando: Damage increased from 30% to 40%
Soprano: Attack reduction for one action increased from 4 to 6
Crescendo: Attack reduction for one action increased from 6 to 8
Accelerando: Attack reduction for one action increased from 4 to 6, Evasion reduction for one action increased from 4 to 12
Unfrozen
Baseline Attack increased from 22
25 to 23
26
Baseline Dread increased from 19
21 to 20
24
Baseline Luck increased from 12 to 16
Feature: Bonus damage for Initiative difference increased from 3% to 5%
Ice Spear, Ice Lance: Now can target an enemy at 1 position
Ice Spear, Penetrating Spear: Now can be used from 3th position
Call of Winter, Winter's Grasp, Purging Blizzard: Now can be used from 2nd position. Damage increased from 45% to 60%. Damage increase effect no longer stacks
Call of Winter, Purging Blizzard: Damage increase effect increased from 20% to 30%
Winter's Grasp: Damage increase effect increased from 30% to 40%
Glacial Protection: Upgrade bonus +2 Resistance changed to +3 Evasion
Punching Spear: Upgrade bonus +2 Armor changed to +8 Accuracy
Lost soul
Baseline Attack increased from 18
22 to 22
26
Baseline Dread increased from 17
21 to 21
25
Inspire Heroics, Doomed to Heroism, Hero
Mania
: Now moves the Lost soul 1 position forward
Morbid Beauty: Damage reduced from 175% to 160%. Enemy Damage Bonus reduced from 30% to 15%
Misleading Beauty, Morbid Beauty: Now can be used from 2nd position
Stream of Delusion, Panic Wave: Damage increased from 40% to 60%. Enemy Initiative Bonus increased from 1 to 2
Panic Wave: Enemy chance to escape increased from 5% to 10%
Psychotic Stream: Damage increased from 60% to 75%
Lucrative Boon: Damage reducing reduced from 20% to 10%
Bride of Iratus
Get Away From Him!: Enemy chance to escape increased from 10% to 15%
Think of Him, Worship Him: Attack and Dread Bonus increased from 4 to 6
Worship Him: Restored Mana increased from 8 to 12
Adore Him: Attack and Dread Bonus increased from 6 to 8
Careful Watch: Evasion Bonus increased from 15 to 33
Wraith
Death Grasp: Upgrade bonus +3 Luck changed to +3 Dread
Terrorwave: Upgrade bonus +8 Luck changed to +6 Dread
Evolution: Dread Bonus increased from 6 to 8
Terrifying Evolution: Dread Bonus increased from 8 to 10
Zombie
Baseline Attack increased from 14
16 to 15
17
Baseline Dread increased from 13
16 to 14
17
Baseline Luck increased from 8 to 12
Baseline Resistance increased from 6 to 8
Buckshot, Whistling Buckshot: Damage increased from 40% to 50%
Plentiful Buckshot: Damage increased from 50% to 55%
Bombardment, Shock Charges: Damage increased from 50% to 55%
Abyssal Bombardment: Damage increased from 60% to 70%
Bone Golem
Baseline Vigor reduced from 165 to 155
Bone Ward: Vigor cost reduced from 25 to 15
Splinter Hell: Upgrade bonus +2 Armor and Resistance increased to +3 Armor and Resistance
Suppressing Splinters: Upgrade bonus +25 Vigor reduced to +20 Vigor
Blood Phantasm
Transfusion, Grand Transfusion, Rage Injection: Now can be used from 1st position
Mark of Retribution, Mark of Vengeance, Aura of Retribution: Now moves the Blood Phantasm 2 positions back.
Phantasmal Assault, Phantasmal Carnage, Phantasmal Blitz: Now moves the Blood Phantasm 1 position back.