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Hi everyone.
First, I wonna thanx CD Projekt for gog.com - now, lets start my problem.
I've laptop with integrated graphic card - Intel 4500M HD. And it's enough for I-War :). I read almost all topics and couldn't find solution for my problem.
I started using I-War with default wrapper - all was fine except FULLSCREEN. My native screen resolution is 1366x768, and only what I can get was 640x480 with big black frame around... Heh, I read forum and founded alternative wrapper - dgVoodoo. It was great, but only for first hungup of the game. So, lastly I founded earliest topic: "Almost as good as dgVoodoo" - it's happy me, i saw the hope. I tried setting from there and... no, no FULLSCREEN at all :(.
Could anyone help me?
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TomeG
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I'm not sure its going to be possible with that setup, but have you checked the games folder for config or ini files you can change the screen settings in?
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Ralackk: I'm not sure its going to be possible with that setup, but have you checked the games folder for config or ini files you can change the screen settings in?
Yes, I do. I used to "high_res=1" option without effect.
I have the same problem, for now I found a workaround by playing via HDMI (that way the scaling is handled by my TV), on the monitor of my laptop it just looks the way you described it and changing this ini file does not help at all
The problem you're experiencing comes from the GPU scaling feature in your graphics driver. In your case, you can look into Catalyst Control Center, you should find it there. Try enabling or disabling, I can't remember which is which at the moment.

The resolution doubling of the Glide wrapper will not work on your display, since the resulting resolution would be 1280x960, which, vertically, is more than your display could handle. Hence it falls back to the default resolution. But you could go 800x600 though with your setup, you only would have to add the corresponding command line switch behind your game's exe-call (i.e. the shortcut you start it with).

When it comes to external screens, how the image is handled is partly controlled by the screen processing the signal and its menu settings. To debug these phenomena, we would require a bit more information.

Cheers!