Posted October 16, 2015
Hi, there have been threads on this, but I never found a working solution until just now.
The Problem:
The 3dfx-Version of I-War 1 will often not register Weapon-Hits even though there is the hit sound.
It's because the game runs to fast, even 60 FPS is too fast. This problem makes the game much
more difficult. And it's not easy to begin with.
The Solution:
If you have a Geforce go to the Nvidia system settings (rightclick on the desktop) and there to 3D-Settings.
Now change your vertical synchronisation (v-sync) to "adaptiv (half frequency)"
Only works if you have a 60Hz monitor, but most do.
The game will now run with 30 fps, just turn it back to normal, when you are finished playing, since the setting limits anything shown on the monitor to 30 fps.
Hope this helps other fans of this wonderful and sadly rather forgotten game.
And if there are german players, who want to play the german version: Just make a new shotcut on the file "iwar.exe" and add " -german -b -16" after this part "...\Independence War Deluxe\IWar.exe"
The Problem:
The 3dfx-Version of I-War 1 will often not register Weapon-Hits even though there is the hit sound.
It's because the game runs to fast, even 60 FPS is too fast. This problem makes the game much
more difficult. And it's not easy to begin with.
The Solution:
If you have a Geforce go to the Nvidia system settings (rightclick on the desktop) and there to 3D-Settings.
Now change your vertical synchronisation (v-sync) to "adaptiv (half frequency)"
Only works if you have a 60Hz monitor, but most do.
The game will now run with 30 fps, just turn it back to normal, when you are finished playing, since the setting limits anything shown on the monitor to 30 fps.
Hope this helps other fans of this wonderful and sadly rather forgotten game.
And if there are german players, who want to play the german version: Just make a new shotcut on the file "iwar.exe" and add " -german -b -16" after this part "...\Independence War Deluxe\IWar.exe"
Post edited October 16, 2015 by ChristianGS