Posted January 14, 2016
Hello everyone!
I remember a while ago looking at a HoF guide. It was on Gamefaqs if I remember correctly. The guy who wrote it said that most damage spells are useless in HoF and control spells are the way to go. He straight up calls you a noob for thinking fireball is a decent spell.
Do people actually believe this? I'm doing TotLM in HoF and I just cleared the main floor of Malrudek's Castle. I wouldn't have made it this far if it weren't for fireball. I know you can't one-shot a group of monsters like you did in normal mode, but it's a great way to spread damage.
Think about it - your melee has to chop through each individual monster, while a fireball deals about the same damage to all of them at once. I've tried his method with no success. Blind, hold monster, and a few others. Even with greater malison and curse, monster saving throws in HoF are absolutely uncanny. With a fireball, even if the monster makes it's saving throw, SOME damage gets through. Most control spells would have no effect if a successful saving throw is made.
I'm not saying that control effects are useless. They certainly have their place. I dealt with the spectral guards by having them chase around my paladin, launching several fireballs into the group and then use turning to make them split. After that I finished the guards off one by one. Turning isn't really a spell but it still has a control effect that the person I mentioned was referring to.
I remember a while ago looking at a HoF guide. It was on Gamefaqs if I remember correctly. The guy who wrote it said that most damage spells are useless in HoF and control spells are the way to go. He straight up calls you a noob for thinking fireball is a decent spell.
Do people actually believe this? I'm doing TotLM in HoF and I just cleared the main floor of Malrudek's Castle. I wouldn't have made it this far if it weren't for fireball. I know you can't one-shot a group of monsters like you did in normal mode, but it's a great way to spread damage.
Think about it - your melee has to chop through each individual monster, while a fireball deals about the same damage to all of them at once. I've tried his method with no success. Blind, hold monster, and a few others. Even with greater malison and curse, monster saving throws in HoF are absolutely uncanny. With a fireball, even if the monster makes it's saving throw, SOME damage gets through. Most control spells would have no effect if a successful saving throw is made.
I'm not saying that control effects are useless. They certainly have their place. I dealt with the spectral guards by having them chase around my paladin, launching several fireballs into the group and then use turning to make them split. After that I finished the guards off one by one. Turning isn't really a spell but it still has a control effect that the person I mentioned was referring to.