Posted August 09, 2011
I really like the atmosphere of the cold tundra. Nice change of pace from the usual "warm & sunny skies" of traditional fantasy rpgs.
I'd forgotten how limited some classes are in early D&D. I went with pure classes from the start, and now I'm wishing I started each as a Fighter so I could multi/dual later. It just seems like a lot of weak missile fire from my spellcasters once they use their spells for the day.
I'm not loving the pseudo-turn-based combat, having a hard time adjusting to it.
I do love that its more dungeon-crawly, as I enjoy less story & more fighting from time to time. And speaking of story, I also like how its cut into Chapters with narrated intervals. Very cool.
I'd forgotten how limited some classes are in early D&D. I went with pure classes from the start, and now I'm wishing I started each as a Fighter so I could multi/dual later. It just seems like a lot of weak missile fire from my spellcasters once they use their spells for the day.
I'm not loving the pseudo-turn-based combat, having a hard time adjusting to it.
I do love that its more dungeon-crawly, as I enjoy less story & more fighting from time to time. And speaking of story, I also like how its cut into Chapters with narrated intervals. Very cool.