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When I enable OpenGL in IWD1 the screen goes reverse.
Even worst, if "Use 32-bit Textures" enable it runs very slow, losing frames.
"3D setup" seems for Win 9x only, so I leave it untouched.
More interestingly, the screenshot (using print screen) I took is normal, no problem at all.

Is there any way to fix it?

There is no problem when OpenGL disable, just curious to know any different between on and off.

My system: A netbook with Atom N540 and GMA3150 built-in, running Windows XP Home SP3
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Post edited May 01, 2011 by wongheiming
This question / problem has been solved by Kezardinimage
avatar
wongheiming: When I enable OpenGL in IWD1 the screen goes reverse.
Even worst, if "Use 32-bit Textures" enable it runs very slow, losing frames.
"3D setup" seems for Win 9x only, so I leave it untouched.
More interestingly, the screenshot (using print screen) I took is normal, no problem at all.

Is there any way to fix it?

There is no problem when OpenGL disable, just curious to know any different between on and off.

My system: A netbook with Atom N540 and GMA3150 built-in, running Windows XP Home SP3
You could try the advice in this thread

It's for BG2, but it's the same game engine, on XP, with Intel video.
avatar
wongheiming: When I enable OpenGL in IWD1 the screen goes reverse.
Even worst, if "Use 32-bit Textures" enable it runs very slow, losing frames.
"3D setup" seems for Win 9x only, so I leave it untouched.
More interestingly, the screenshot (using print screen) I took is normal, no problem at all.

Is there any way to fix it?

There is no problem when OpenGL disable, just curious to know any different between on and off.

My system: A netbook with Atom N540 and GMA3150 built-in, running Windows XP Home SP3
avatar
Kezardin: You could try the advice in this thread

It's for BG2, but it's the same game engine, on XP, with Intel video.
It works!
Somehow it is not as smooth as disable.
Anyway many thanks!