AurelianDragon: specifically, it appears that in 3E you want to leave your main stats ODD if at all possible
That does make a degree of sense, but IWD2 follows the 3rd edition version of the Bull's Strength and Cat's Grace spells (and other spells, for that matter) meaning whether their total bonus is even or odd is entirely at random. Furthermore, there are many items with even bonuses. I'd need to run through the game again to see the prevalence of even and odd numbers, but you won't always benefit from having an odd baseline. All taken together, I'd rather go with even so my baseline without magic items is ideal. This logic does not apply to the 3.5 CRPG's, where magic bonuses are virtually always even numbers. However, for IWD2 and NWN1 you are correct that this is a consideration.
In the case of the Rogue, though, maxing out your attacking stat is non-negotiable. The Rogue only gets 3/4 attack bonus progression, meaning your accuracy lags behind other classes. This makes it all the more important to maximize your attacking stat without diverting your attention elsewhere. For instance, suppose you have a Rogue 20/Fighter 4. This character has 19 BAB, whereas a Barbarian 20/Fighter 4 would have 24 BAB. Even ignoring the boost from rage, you're 30% less likely to hit than that character and can't afford to fall behind any more without being completely gimped.
Obviously, you're trading baseline power for more oomph from bonuses, but given that base ability points are a precious and limited resource (hence why a major wishlist item for an IWD2 EE is the ability to dice for abilities as you did in the AD&D based games!) while buffs are a mere spell or gear slot ...
I dislike the "rolling for ability scores", and much prefer point buy. IWD2's point buy system is utter garbage, though; using the proper costing from NWN would be a huge improvement. That said, Paladin and Monk will suffer immensely if they can't take their dump stats down to 3 to buy 18's in their primary stats. Those classes were very underpowered in 3rd edition, and are only propped up in IWD2 by the fact that they can afford shore up their weaknesses with 18's in multiple attribute lines.