Posted September 18, 2024
Update nov_25 (December 03, 2024)
• Hand placed weapons will no longer disappear in wave levels
• Fix to credits
• Fix to intro dialogue being cut off in Support Group levels
• Sniper lasers will no longer persist after a sniper is destroyed
• Minor fixes to Support Group levels
• Small balance updates for the Support Group levels
• Spoiler notice on opening the Support Group level pack for the first time
• Updated credits
• Story Expansion
- It’s finally here! The new story expansion sees a new epilogue added to the end of the game where you’ll sit in as a part of the COI Support Group. Tall tales are swapped across nine levels, with ten new cutscenes and extreme situations for Harding to force his opponents through that you don't typically experience in the main game.
• Expanded level overview
- Giving you more info about each kill after you finish the level, making planning your next run a little easier.
• New Graphics Settings
- Toggle post processing and lighting quality
• Full Mixed Input Support
- Gyro users should find this incredibly helpful!
• Gore Toggle
- Less blood, same action
• Left Handed Mode
- Harding now holds their (or more than likely a COI guards) gun in their left hand.
Bug Fixes
• Crouch bug fixed
• Default reticle displays when using traps/equipment instead of the 'no entry' one
• Snowmen can now be kicked (if you are so inclined)
• Enemy radio displays correctly
• Throwable objects no longer hit bullet shells
• A number of other small bug fixes
Update sept_27 (October 10, 2024) • Fix to credits
• Fix to intro dialogue being cut off in Support Group levels
• Sniper lasers will no longer persist after a sniper is destroyed
• Minor fixes to Support Group levels
• Small balance updates for the Support Group levels
• Spoiler notice on opening the Support Group level pack for the first time
• Updated credits
• Story Expansion
- It’s finally here! The new story expansion sees a new epilogue added to the end of the game where you’ll sit in as a part of the COI Support Group. Tall tales are swapped across nine levels, with ten new cutscenes and extreme situations for Harding to force his opponents through that you don't typically experience in the main game.
• Expanded level overview
- Giving you more info about each kill after you finish the level, making planning your next run a little easier.
• New Graphics Settings
- Toggle post processing and lighting quality
• Full Mixed Input Support
- Gyro users should find this incredibly helpful!
• Gore Toggle
- Less blood, same action
• Left Handed Mode
- Harding now holds their (or more than likely a COI guards) gun in their left hand.
Bug Fixes
• Crouch bug fixed
• Default reticle displays when using traps/equipment instead of the 'no entry' one
• Snowmen can now be kicked (if you are so inclined)
• Enemy radio displays correctly
• Throwable objects no longer hit bullet shells
• A number of other small bug fixes
Quality of Life
• Expanded framerate limit options (including unlimited framerate)
• Independent volume sliders for effects and dialogue/cutscenes
• Mouse sensitivity options extended (can now go as high as 500%)
Bug Fixes
• A fix for players who were getting lingering temporary files when using the clip beta feature
• A fix for weapons falling through the ground on occassion after an enemy drops them
• A fix for an issue where reaching the top of a climbing wall or ladder would occassionally fling people into space
Update 1.04_gog (September 17, 2024) • Expanded framerate limit options (including unlimited framerate)
• Independent volume sliders for effects and dialogue/cutscenes
• Mouse sensitivity options extended (can now go as high as 500%)
Bug Fixes
• A fix for players who were getting lingering temporary files when using the clip beta feature
• A fix for weapons falling through the ground on occassion after an enemy drops them
• A fix for an issue where reaching the top of a climbing wall or ladder would occassionally fling people into space
Smaller one today, fixing some stuttering that was occurring after the last update as well as (hopefully) fixing an unfortunate issue that some very patient players (thank you) are having on the start screen after crashes.
Bullet points
• Stuttering should be remedied for players experiencing that after the September 14th update
• Save files now create backups, which can be restored if the game crashes while saving
• Headway has, fingers crossed, been made on the start screen lock up bug
• An end of level pop up to tell you when you've unlocked a new level (as well as the conditions to unlock the next level)
• A fix for the ammo indicator sometimes displaying incorrectly
• Improved enemy detection for claymore mines
• A potential fix for the falling through ground issue some players have reported
• Backup saves and a catch for if a save game gets corrupted by the game being closed during the save process
Update 1.02_gog (September 13, 2024) Bullet points
• Stuttering should be remedied for players experiencing that after the September 14th update
• Save files now create backups, which can be restored if the game crashes while saving
• Headway has, fingers crossed, been made on the start screen lock up bug
• An end of level pop up to tell you when you've unlocked a new level (as well as the conditions to unlock the next level)
• A fix for the ammo indicator sometimes displaying incorrectly
• Improved enemy detection for claymore mines
• A potential fix for the falling through ground issue some players have reported
• Backup saves and a catch for if a save game gets corrupted by the game being closed during the save process
Got some fixes and quality of life stuff in here for you.
The biggest ones
• Fix for the Story level 23 achievement not unlocking
• Fix for the S-ranking all Story/Challenge levels achievements not unlocking
In both cases, these should unlock automatically for you if you've already met the criteria when opening the level selection menu.
Additional stuff
• Screenshake intensity can now be changed in settings
• To help with motion sickness, weapon recoil can now be applied to the reticle instead of camera motion with a settings toggle
• Equipment (bear traps, claymores, RPGs) can now be rebound in the settings menu
• Throwing knife kills now count towards objectives if an enemy has been knocked down
Happy hunting, folks!
Update 1.01fix_gog (September 12, 2024) The biggest ones
• Fix for the Story level 23 achievement not unlocking
• Fix for the S-ranking all Story/Challenge levels achievements not unlocking
In both cases, these should unlock automatically for you if you've already met the criteria when opening the level selection menu.
Additional stuff
• Screenshake intensity can now be changed in settings
• To help with motion sickness, weapon recoil can now be applied to the reticle instead of camera motion with a settings toggle
• Equipment (bear traps, claymores, RPGs) can now be rebound in the settings menu
• Throwing knife kills now count towards objectives if an enemy has been knocked down
Happy hunting, folks!
• Slightly lowered S rank threshold for Story level 15
• Bear Traps can be used on knocked down enemies
• 'New' will no longer show on challenge tab after attempting the newly unlocked level
• Fix for achievement not unlocking on Story level 25 (might have to replay this one to unlock it, but it's at least a short one)
• Fix to stop an enemies weapons from occassionally falling through the ground when dropped (particularly in Story level 2)
• Bear Traps can be used on knocked down enemies
• 'New' will no longer show on challenge tab after attempting the newly unlocked level
• Fix for achievement not unlocking on Story level 25 (might have to replay this one to unlock it, but it's at least a short one)
• Fix to stop an enemies weapons from occassionally falling through the ground when dropped (particularly in Story level 2)
Post edited December 03, 2024 by Berzerk2k2