Yup. I do the same too. The game is great in everything but the AI. You really have to hold their hands at times, sadly. You're right that different units behave differently in combat. Arming Patton with a Warhammer makes him much more confident when taking on hostile units. Ransom is also very maneuverable in a chopper, more so than others.
Sadly, that's where the positive side of the AI stops. Some of the really annoying things I found with regards to AI:
- Bad pathfinding. Like you said, you really have to hold their hands and issue waypoints to get up a certain place, but even then, when climbing mountainous areas, the AI doesn't agree with me that a perfectly viable route is possible to climb, hesitating before telling me it's not possible
- Other times, when I have a group of units arranged in a doorway, and I order an AI outside to proceed past that doorway, it refuses to just push away that group of units, instead choosing to try to bang the wall - which once again results in them telling me it's impossible to proceed
- Then of course, if you don't tell them to "Hold Position", they usually run all over the place
- Even more incredibly was how the developers actually managed to overlook a "Hold Fire" button. Patton was so trigger happy with his Warhammer, he didn't care that there were friendly units around his targets, and ended blowing up Borden while she was surrounded by aliens
Shame, because otherwise this would have easily been one of the best games I've ever played