Posted March 15, 2017
high rated
Changelog for Update 1.0.1.4 (added 15 March 2017):
- Fixed an issue where opening full map via Quickmap shortcut while in a late game area caused a game-freeze
- Fixed an animation error on player character when exiting a late-game cutscene
- Fixed Shrumish Ogre persistence issue
- Fixed an issue where hitting Zote with Dreamnail during his battle cry made him invincible, which he doesn’t deserve.
- Decreased heap size allocation at start-up.
Changelog for Update 1.0.1.3 (added 15 March 2017):
- Fixed issue where Soul Master’s shockwave attack would sometimes not spawn
- Fixed issue with sfx not playing correctly on some breakable one-way walls
- Fixed issue for some players whereby collecting a mask fragment would white out the screen
- Fixed display bug for cages in Colosseum of Fools
- Fixed bug on exiting Trial in the Colosseum of Fools that caused player to become stuck behind metal grate
- Fixed a dialogue issue for Iselda
- Fixed sound effects playing on incorrect mixer and thus being unaffected by in-game audio setting
- Fixed issue where Speed Completion achievement was not being awarded correctly
- Fixed an issue with Thorns of Agony charm not firing correctly when taking damage with inventory open
- Increased Geo reward for defeating Entombed Husk
- Fixed inaccurate hitbox on Broken Vessel/Lost Kin when stunned
- Fixed issue in City of Tears where entering a battle room from the left spawned an enemy outside of room
- Fixed an issue where Lifeseeds and their cocoons couldn’t be damaged by Grubberfly beam
Changelog for Update 1.0.1.1 (added 15 March 2017):
- Fixed issue where defeating Crystal Guardian and then immediately dying prevented his bench from becoming useable.
- Fixed issue where defeating Crystal Guardian (rematch) and then immediately dying prevented Battle Gate from staying open.
- Fixed City Crest in statue displaying over player.
- Fixed issue with Isma’s Grove battle gates not re-opening on re-entry.
- Fixed players being able to escape tilemap in Abyss Dream.
- Increased Cyclone Slash size
- Fixed intermittent frame-flickering on certain enemies
- Fixed inventory button not opening inventory on Logitech F310 in X mode.
- Added anticipation SFX to certain enemy attacks
- Optimisation: New pooling system for spawned enemies
- Fixed gramatical, and, spelling errers in Game Text
- Fixed Hive Husk displaying incorrect Enemy Dream text
- Added additional SFX to Husk Hive
- Increased Geo awarded by Husk Hive
- Added additional SFX to Hive Soldier
- Fixed an issue where player could travel up through an unbroken window in Soul Sanctum, causing game freeze
- Fixed Gruz Mother sometimes turning into a weird, stretched-out fatty when dying in the Colosseum
- Increased Notch Cost of Quick Slash charm to 3 (affects new files only)
- Slightly decreased invulnerability time for Stalwart Shell charm
- Improved recycling system for frequently recycled objects
- Fixed an issue where Hornet was knocked out of the arena on being defeated, robbing the player of a hard-won victory
- Fixed an issue locking players out of Distant Village event
- Fixed an issue where getting hit with Inventory open and Thorns of Agony equipped caused a game-freeze
- Fixed an issue with lifts in City of Tears becoming inoperable
- Fixed issue with Grubberfly beams firing upward and downwards with Joni’s Blessing equipped, regardless of health remaining
- Fixed an issue with Red Grubberfly beams being fired with Joni’s Blessing/Grubberfly Elegy/Fury charms equipped, regardless of health remaining
- Fixed a Battle Scene in White Palace being triggered prematurely
- Fixed Failed Champion’s dream remaining accessible after his defeat
- Fixed fader stuttering in City lift scenes
- Fixed an issue where Failed Champion’s battle could be triggered prematurely
- Increased effect of Soul Eater charm
- Fixed a lever in White Palace that could be poked through its gate
- Fixed an issue with the Warrior Dream’s sprite lingering on after defeat
- Fixed an issue where player couldn’t jump out of water when up against some walls
- Fixed an issue where player could get locked back into a City room upon return
- Fixed an issue where progress past a Kingsmold battle was blocked by an unopening gate in certain circumstances
- Fixed an issue where dying on a conveyor belt could cause the effect to persist on respawn
- Fixed an issue where roar lock could persist after death
- Fixed issue where shade summoned by Jiji becomes invulnerable
- Fixed an issue where Hornet’s needle’s hitbox could remain after she’s stunned
- Fixed an issue where player could perform actions while respawning from a hazard
- Fixed an issue where player could become invulnerable when blocking a hit with Baldur Shell
- Fixed an issue where Soul could be reimbursed incorrectly when focusing with Shape of Unn equipped
- Fixed the spike respawn location in Soul Tyrant battle to be inside the battle arena.
- Fixed map display for Sharp Shade room showing the whole room whilst only able to access its entrance.
- Remodelled a wall in the White Palace that allowed a challenge to be bypassed.
- Fixed 2 spike pits in Deepnest that respawned the player outside the map.
- Numerous small scene fixes.
- Fixed an issue where opening full map via Quickmap shortcut while in a late game area caused a game-freeze
- Fixed an animation error on player character when exiting a late-game cutscene
- Fixed Shrumish Ogre persistence issue
- Fixed an issue where hitting Zote with Dreamnail during his battle cry made him invincible, which he doesn’t deserve.
- Decreased heap size allocation at start-up.
Changelog for Update 1.0.1.3 (added 15 March 2017):
- Fixed issue where Soul Master’s shockwave attack would sometimes not spawn
- Fixed issue with sfx not playing correctly on some breakable one-way walls
- Fixed issue for some players whereby collecting a mask fragment would white out the screen
- Fixed display bug for cages in Colosseum of Fools
- Fixed bug on exiting Trial in the Colosseum of Fools that caused player to become stuck behind metal grate
- Fixed a dialogue issue for Iselda
- Fixed sound effects playing on incorrect mixer and thus being unaffected by in-game audio setting
- Fixed issue where Speed Completion achievement was not being awarded correctly
- Fixed an issue with Thorns of Agony charm not firing correctly when taking damage with inventory open
- Increased Geo reward for defeating Entombed Husk
- Fixed inaccurate hitbox on Broken Vessel/Lost Kin when stunned
- Fixed issue in City of Tears where entering a battle room from the left spawned an enemy outside of room
- Fixed an issue where Lifeseeds and their cocoons couldn’t be damaged by Grubberfly beam
Changelog for Update 1.0.1.1 (added 15 March 2017):
- Fixed issue where defeating Crystal Guardian and then immediately dying prevented his bench from becoming useable.
- Fixed issue where defeating Crystal Guardian (rematch) and then immediately dying prevented Battle Gate from staying open.
- Fixed City Crest in statue displaying over player.
- Fixed issue with Isma’s Grove battle gates not re-opening on re-entry.
- Fixed players being able to escape tilemap in Abyss Dream.
- Increased Cyclone Slash size
- Fixed intermittent frame-flickering on certain enemies
- Fixed inventory button not opening inventory on Logitech F310 in X mode.
- Added anticipation SFX to certain enemy attacks
- Optimisation: New pooling system for spawned enemies
- Fixed gramatical, and, spelling errers in Game Text
- Fixed Hive Husk displaying incorrect Enemy Dream text
- Added additional SFX to Husk Hive
- Increased Geo awarded by Husk Hive
- Added additional SFX to Hive Soldier
- Fixed an issue where player could travel up through an unbroken window in Soul Sanctum, causing game freeze
- Fixed Gruz Mother sometimes turning into a weird, stretched-out fatty when dying in the Colosseum
- Increased Notch Cost of Quick Slash charm to 3 (affects new files only)
- Slightly decreased invulnerability time for Stalwart Shell charm
- Improved recycling system for frequently recycled objects
- Fixed an issue where Hornet was knocked out of the arena on being defeated, robbing the player of a hard-won victory
- Fixed an issue locking players out of Distant Village event
- Fixed an issue where getting hit with Inventory open and Thorns of Agony equipped caused a game-freeze
- Fixed an issue with lifts in City of Tears becoming inoperable
- Fixed issue with Grubberfly beams firing upward and downwards with Joni’s Blessing equipped, regardless of health remaining
- Fixed an issue with Red Grubberfly beams being fired with Joni’s Blessing/Grubberfly Elegy/Fury charms equipped, regardless of health remaining
- Fixed a Battle Scene in White Palace being triggered prematurely
- Fixed Failed Champion’s dream remaining accessible after his defeat
- Fixed fader stuttering in City lift scenes
- Fixed an issue where Failed Champion’s battle could be triggered prematurely
- Increased effect of Soul Eater charm
- Fixed a lever in White Palace that could be poked through its gate
- Fixed an issue with the Warrior Dream’s sprite lingering on after defeat
- Fixed an issue where player couldn’t jump out of water when up against some walls
- Fixed an issue where player could get locked back into a City room upon return
- Fixed an issue where progress past a Kingsmold battle was blocked by an unopening gate in certain circumstances
- Fixed an issue where dying on a conveyor belt could cause the effect to persist on respawn
- Fixed an issue where roar lock could persist after death
- Fixed issue where shade summoned by Jiji becomes invulnerable
- Fixed an issue where Hornet’s needle’s hitbox could remain after she’s stunned
- Fixed an issue where player could perform actions while respawning from a hazard
- Fixed an issue where player could become invulnerable when blocking a hit with Baldur Shell
- Fixed an issue where Soul could be reimbursed incorrectly when focusing with Shape of Unn equipped
- Fixed the spike respawn location in Soul Tyrant battle to be inside the battle arena.
- Fixed map display for Sharp Shade room showing the whole room whilst only able to access its entrance.
- Remodelled a wall in the White Palace that allowed a challenge to be bypassed.
- Fixed 2 spike pits in Deepnest that respawned the player outside the map.
- Numerous small scene fixes.