Posted May 24, 2024
This achievement is about "Finish the main campaign without using healing potions in battle(!) and turning on story mode."
Let's see if I can do that. The not-DLC campaign is literaly titled "Main Campaign", so that's what we are working with.
It sounds insane, And I assure you, the Main Campaign's main quest contains the biggest challenges in the Main Campaign - mybe with the exception of the troll, which has 5,000 HP and insane healing factor.
Little bit off, but completing the Main Campaign without story mode ever activated only adds one extra pinup-picture...
On the other hand Story Mode is like 10 times easier, unlike the pretty nice challange of normal gameplay.
Without further addo...
1) Thief Guild, ground floor: take out the Thief Dagger from the chest, then descend to the Thief Dungeon.
Diana equipment: Thief dagger, cap, shirt, gloves, boots, hiking cloak
2) Thief Guild, -1 Floor: you have 2 minutes to loot 50 gold. That's exactly how much this area has. If you are not a particularly slow reader, you should be absolutely fine, even by reading that letter your character can not read. Which you will be able to read after reporting success anyway. The 2 minute limit nets you a Light Breastplate, which is an upgrade.
3) Thief Guild, Testing Ground: If you'd play without achievement (I know, GoG does not have achievements, but we are play pretend), I'd suggest going around defeating the rats-and-stuff. But that would lead to potion-consumption. Wait a second - you ARE allowed to drink healing potions, just not during battle! So fight everything, because you won't be able to return here.
After the first fight you GAIN the Sneak Attack special (uses TP). I double checked, you don't have it during the fight, it's not just you the player didn't check the options.
Note that you can not use Special during the first round for not having enough TP, and the TP you start the fights always start from a random number between 0-20. It can pay off to reroll some battles to start with higher TP, especialy here - the ideal circumstance is, if you can win your first 3 battles (against 2 more rats) without using a healing-potion! You cann ot win against the slimes, because in the 2nd turn the big one WILL poison you.
Don't forget to pull BOTH levers.
Items: 6 healing potion, 20 gold, ring of life (this does NOT make you able to win your first 3 fights easier, as the +HP is only added to your maximum).
NOTE: even though we we can come back until the Thief Guld, Dungeon is finished, with lockpicks, the gate to the frogcyclopse (slimes) can NOT be lockpicked.
4) Thief Guil, Dungeon: first unlock the three chests IN ORDER. Anywhere else you'll only get a range for lockpick-difficulty, but here you get EXACT numbers for some reason. After that the teacher leaves, and you are left to your own devices.
Note, that you can climb all the way back. Still, you'll only find gold, healing potions and items which are not an upgrade, so don't worry. ONly deal with the godess-statue when you are done with everything else, because it'll cut you off from these areas, and I think even the Dungeon-level will spawn new monster-encounters (which is very unique in this game), so keepthat in mind.
My solution might not be perfect, but pretty close to ideal, left me with (in the backpack): LP: 25, PE 14, 13 healing potions, 1 scroll of electricity, thief's shirt, shirt, old gloves, 9 lockpick, thief badge, 4 Laverna's Gift (L-gifts and lockpicks will not be listed further, because LGs make the perception-stat, and lockpicks will only break probably at one single chest - which will consume like a dozen, but who cares, right?).
After going to the statue you gain 2 Speed (answers: yes, three, share) and loose your thief-badge (but if you keep track your lockpick-level on paper, it's not a big deal: unlocking any lock and dactivating any trap rises its level by 1, and perception only grows if you gain a new Gift).
NOTE: you'll get a Full Heal when this tutorial is finished.
5) Gathering the Party: this part is very handheldy. First you get the mage and fight some slimes (with the addition you can count off the smaller ones in 1 turn each). Then - without chance to save - you get the priestess and fight a bandit. But don't worry about it, even if the AI would go rogue and knock out one of the party, everyone still gets the same exp, so all is fine.
You'll get a new weapon which is not just an improvement, but also a quest item, so never sell it. We also get our second quest.
Inside the Bar:
Rowanberry: 75
Travel Ration: 50
Apple Juice: 50
You get another Full Heal and the fighter joins the party, and even has a Special skill (uses TP).
equpiments:
warrior (Anastasia): Family Sword, Heavy Helmet, Family Armor, Ring of Life, Heavy Bracers, Heavy Boots, Hiking Cloak
priestess (Svetlana): Old club, Cap, Novice robe, Gloves, Boots, Hiking cloak (suggestion: give her the Thief's Shirt for now)
mage (Felicia): Felicia's staff (twohanded), Felicia's hat, Robe, Wizard gloves, Boots, Wizard cloak
Now talk with everyone EXCEPT THE patron at the bar who'd cost you 1050 gold if you do (and net you a new skill), and you probably want to establish yourself first. Go down the basement, loot the hotspots there too, talk with the owner again, and move out.
6) Now we are out in the city. If you try to leave it before going into the Magic Shop Felicia will turn you back. But before doing that go to the SE corner for an event, pick up and sip the beer of the kids. Go back to the Bar's basement. Now you have 3 options: talk to the mother and gain nothing for ruining the reputation of the establishment. Rob the waiter and get some pathetic reward. Or talk first with the owner, then the mother, then go to the city hall to get another reward - one of these will give 10% bonus exp to one of your characters! (I suggest the warrior).
In the Magic Shop the store is:
- Water breathing potion: 75$
- Healing potion: 150$
- Mana potion: 200$
- Potion of freedom: 300$
- Potion of clarity: 300$
- Potion of courage: 300$
- Potion of attack: 200$
- Potion of defense: 200$
- Potion of speed: 150$
- Potion of energy: 300$
- Herbal remedy: 300$
- Blessing potion: 300$
- Scroll of resurrection: 750$
- Scroll of electricity: 300$
- Scroll of ice: 300$
- Scroll of Stone: 300$
- Scroll of poison: 300$
- Scroll of fire: 300$
- Scroll of light: 150$
- Magican hat 0: 750$
- MH 1: 1500$
- MH 2: 3000$
- Wizard gloves: 1000$
- WG 1: 1800$
- WG 2: 2600$
- Wizard cloak: 500$
- WC 1: 1000$
- WC 2: 2000$
- Wizard boots: 800$
- WB 1: 1400$
- WB 2: 2800$
- Sorcerer's staff: 750$
- SS 1: 1500 $
- SS 2: 3000 $
- Robe: 1000$
- R 1: 2500$
- R2: 3500$
- Ring of life: 500$
- Speed ring: 1500$
- Attack ring: 1500$
- Magic ring: 1500$
- Protecting amulet: 1500$
You can also buy a single-target fire element spell for Felicia for 1000$.
And when you step out the game practicaly points out there's something fishy with the kitty nearby - offers to sell you a spell (Slow or Stone Fist (the earth element damage spell in the game)) if you bring it a doze of Living Ink. Which you'll not come across for a while, and even when you do, you should sell the first doze in the School instead.
The mage's quest-update activated all Daisy-picking spot too. The number of daisies you can pick from each spot is random (1-5 daisies). You'll need them first for this quest, later you will trade them for statboosts, so pick every flower you come across!
Also, now as you visited the Magic Shop you can try to leave again, but I suggest not to pay the gate-tax, and turn back, talk with everyone, loot everything, check the locked doors skill level...
Let's see if I can do that. The not-DLC campaign is literaly titled "Main Campaign", so that's what we are working with.
It sounds insane, And I assure you, the Main Campaign's main quest contains the biggest challenges in the Main Campaign - mybe with the exception of the troll, which has 5,000 HP and insane healing factor.
Little bit off, but completing the Main Campaign without story mode ever activated only adds one extra pinup-picture...
On the other hand Story Mode is like 10 times easier, unlike the pretty nice challange of normal gameplay.
Without further addo...
1) Thief Guild, ground floor: take out the Thief Dagger from the chest, then descend to the Thief Dungeon.
Diana equipment: Thief dagger, cap, shirt, gloves, boots, hiking cloak
2) Thief Guild, -1 Floor: you have 2 minutes to loot 50 gold. That's exactly how much this area has. If you are not a particularly slow reader, you should be absolutely fine, even by reading that letter your character can not read. Which you will be able to read after reporting success anyway. The 2 minute limit nets you a Light Breastplate, which is an upgrade.
3) Thief Guild, Testing Ground: If you'd play without achievement (I know, GoG does not have achievements, but we are play pretend), I'd suggest going around defeating the rats-and-stuff. But that would lead to potion-consumption. Wait a second - you ARE allowed to drink healing potions, just not during battle! So fight everything, because you won't be able to return here.
After the first fight you GAIN the Sneak Attack special (uses TP). I double checked, you don't have it during the fight, it's not just you the player didn't check the options.
Note that you can not use Special during the first round for not having enough TP, and the TP you start the fights always start from a random number between 0-20. It can pay off to reroll some battles to start with higher TP, especialy here - the ideal circumstance is, if you can win your first 3 battles (against 2 more rats) without using a healing-potion! You cann ot win against the slimes, because in the 2nd turn the big one WILL poison you.
Don't forget to pull BOTH levers.
Items: 6 healing potion, 20 gold, ring of life (this does NOT make you able to win your first 3 fights easier, as the +HP is only added to your maximum).
NOTE: even though we we can come back until the Thief Guld, Dungeon is finished, with lockpicks, the gate to the frogcyclopse (slimes) can NOT be lockpicked.
4) Thief Guil, Dungeon: first unlock the three chests IN ORDER. Anywhere else you'll only get a range for lockpick-difficulty, but here you get EXACT numbers for some reason. After that the teacher leaves, and you are left to your own devices.
Note, that you can climb all the way back. Still, you'll only find gold, healing potions and items which are not an upgrade, so don't worry. ONly deal with the godess-statue when you are done with everything else, because it'll cut you off from these areas, and I think even the Dungeon-level will spawn new monster-encounters (which is very unique in this game), so keepthat in mind.
My solution might not be perfect, but pretty close to ideal, left me with (in the backpack): LP: 25, PE 14, 13 healing potions, 1 scroll of electricity, thief's shirt, shirt, old gloves, 9 lockpick, thief badge, 4 Laverna's Gift (L-gifts and lockpicks will not be listed further, because LGs make the perception-stat, and lockpicks will only break probably at one single chest - which will consume like a dozen, but who cares, right?).
After going to the statue you gain 2 Speed (answers: yes, three, share) and loose your thief-badge (but if you keep track your lockpick-level on paper, it's not a big deal: unlocking any lock and dactivating any trap rises its level by 1, and perception only grows if you gain a new Gift).
NOTE: you'll get a Full Heal when this tutorial is finished.
5) Gathering the Party: this part is very handheldy. First you get the mage and fight some slimes (with the addition you can count off the smaller ones in 1 turn each). Then - without chance to save - you get the priestess and fight a bandit. But don't worry about it, even if the AI would go rogue and knock out one of the party, everyone still gets the same exp, so all is fine.
You'll get a new weapon which is not just an improvement, but also a quest item, so never sell it. We also get our second quest.
Inside the Bar:
Rowanberry: 75
Travel Ration: 50
Apple Juice: 50
You get another Full Heal and the fighter joins the party, and even has a Special skill (uses TP).
equpiments:
warrior (Anastasia): Family Sword, Heavy Helmet, Family Armor, Ring of Life, Heavy Bracers, Heavy Boots, Hiking Cloak
priestess (Svetlana): Old club, Cap, Novice robe, Gloves, Boots, Hiking cloak (suggestion: give her the Thief's Shirt for now)
mage (Felicia): Felicia's staff (twohanded), Felicia's hat, Robe, Wizard gloves, Boots, Wizard cloak
Now talk with everyone EXCEPT THE patron at the bar who'd cost you 1050 gold if you do (and net you a new skill), and you probably want to establish yourself first. Go down the basement, loot the hotspots there too, talk with the owner again, and move out.
6) Now we are out in the city. If you try to leave it before going into the Magic Shop Felicia will turn you back. But before doing that go to the SE corner for an event, pick up and sip the beer of the kids. Go back to the Bar's basement. Now you have 3 options: talk to the mother and gain nothing for ruining the reputation of the establishment. Rob the waiter and get some pathetic reward. Or talk first with the owner, then the mother, then go to the city hall to get another reward - one of these will give 10% bonus exp to one of your characters! (I suggest the warrior).
In the Magic Shop the store is:
- Water breathing potion: 75$
- Healing potion: 150$
- Mana potion: 200$
- Potion of freedom: 300$
- Potion of clarity: 300$
- Potion of courage: 300$
- Potion of attack: 200$
- Potion of defense: 200$
- Potion of speed: 150$
- Potion of energy: 300$
- Herbal remedy: 300$
- Blessing potion: 300$
- Scroll of resurrection: 750$
- Scroll of electricity: 300$
- Scroll of ice: 300$
- Scroll of Stone: 300$
- Scroll of poison: 300$
- Scroll of fire: 300$
- Scroll of light: 150$
- Magican hat 0: 750$
- MH 1: 1500$
- MH 2: 3000$
- Wizard gloves: 1000$
- WG 1: 1800$
- WG 2: 2600$
- Wizard cloak: 500$
- WC 1: 1000$
- WC 2: 2000$
- Wizard boots: 800$
- WB 1: 1400$
- WB 2: 2800$
- Sorcerer's staff: 750$
- SS 1: 1500 $
- SS 2: 3000 $
- Robe: 1000$
- R 1: 2500$
- R2: 3500$
- Ring of life: 500$
- Speed ring: 1500$
- Attack ring: 1500$
- Magic ring: 1500$
- Protecting amulet: 1500$
You can also buy a single-target fire element spell for Felicia for 1000$.
And when you step out the game practicaly points out there's something fishy with the kitty nearby - offers to sell you a spell (Slow or Stone Fist (the earth element damage spell in the game)) if you bring it a doze of Living Ink. Which you'll not come across for a while, and even when you do, you should sell the first doze in the School instead.
The mage's quest-update activated all Daisy-picking spot too. The number of daisies you can pick from each spot is random (1-5 daisies). You'll need them first for this quest, later you will trade them for statboosts, so pick every flower you come across!
Also, now as you visited the Magic Shop you can try to leave again, but I suggest not to pay the gate-tax, and turn back, talk with everyone, loot everything, check the locked doors skill level...
Post edited May 25, 2024 by twillight