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Silver83: ...
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tfishell: Send this info to Support, also, or PM JudasIscariot.
Writing to Support is the best idea as this is kind of beyond me :)
Hey Guys,
We've looked at your suggested fix. Unfortunately, there was a bit custom work that had to be done on both Dosbox and the Harvester to make them work properly. Unfortunately the Daum subversion has none of them, which is why it presents a variety of problems, like the cutscenes not playing at all, or skipping.

Right now, Dosbox SVN Daum as suggested by Silver83 is not usable for Harvester, at least not on our testing environment.

Thanks for the suggestion though. We actually use SVN Daum on Tomb Raider 1 and it does a good job there.
Post edited March 27, 2014 by Tolya
Alternatively, try changing the "output" line in dosbox_Harvester.conf to:

output=opengl

This will switch rendering to OpenGL. It might be unstable or produce weird effects on some systems, but it should reduce the cutscene lag to a minimum.
We are working on fixing this, please give us a few more days.