Posted March 06, 2014
JudasIscariot
Thievin' Bastard
JudasIscariot Sorry, data for given user is currently unavailable. Please, try again later. View profile View wishlist Start conversation Invite to friends Invite to friends Accept invitation Accept invitation Pending invitation... Unblock chat GOG.com Team
Registered: Oct 2008
From Poland
Tolya
QA
Tolya Sorry, data for given user is currently unavailable. Please, try again later. View profile View wishlist Start conversation Invite to friends Invite to friends Accept invitation Accept invitation Pending invitation... Unblock chat GOG.com Team
Registered: Nov 2011
From Wallis and Futuna
Posted March 27, 2014
Hey Guys,
We've looked at your suggested fix. Unfortunately, there was a bit custom work that had to be done on both Dosbox and the Harvester to make them work properly. Unfortunately the Daum subversion has none of them, which is why it presents a variety of problems, like the cutscenes not playing at all, or skipping.
Right now, Dosbox SVN Daum as suggested by Silver83 is not usable for Harvester, at least not on our testing environment.
Thanks for the suggestion though. We actually use SVN Daum on Tomb Raider 1 and it does a good job there.
We've looked at your suggested fix. Unfortunately, there was a bit custom work that had to be done on both Dosbox and the Harvester to make them work properly. Unfortunately the Daum subversion has none of them, which is why it presents a variety of problems, like the cutscenes not playing at all, or skipping.
Right now, Dosbox SVN Daum as suggested by Silver83 is not usable for Harvester, at least not on our testing environment.
Thanks for the suggestion though. We actually use SVN Daum on Tomb Raider 1 and it does a good job there.
Post edited March 27, 2014 by Tolya
Tolya
QA
Tolya Sorry, data for given user is currently unavailable. Please, try again later. View profile View wishlist Start conversation Invite to friends Invite to friends Accept invitation Accept invitation Pending invitation... Unblock chat GOG.com Team
Registered: Nov 2011
From Wallis and Futuna
Posted April 01, 2014
Alternatively, try changing the "output" line in dosbox_Harvester.conf to:
output=opengl
This will switch rendering to OpenGL. It might be unstable or produce weird effects on some systems, but it should reduce the cutscene lag to a minimum.
output=opengl
This will switch rendering to OpenGL. It might be unstable or produce weird effects on some systems, but it should reduce the cutscene lag to a minimum.
Tolya
QA
Tolya Sorry, data for given user is currently unavailable. Please, try again later. View profile View wishlist Start conversation Invite to friends Invite to friends Accept invitation Accept invitation Pending invitation... Unblock chat GOG.com Team
Registered: Nov 2011
From Wallis and Futuna
Posted April 07, 2014
We are working on fixing this, please give us a few more days.