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I've installed the game on a machine with a relatively fresh Windows 7 / 64 bit installation on it. I've tried running it as an administrator, and compatibility modes, but no matter what, the game quits immediately after starting. Any ideas what I could try, or where to look for a log entry that tells me what went wrong?

All my drivers are up to date, and (according to the OpenGL Extensions Viewer) my system supports OpenGL 3.3.

Thanks a lot!

Michael
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MJGraf: I've installed the game on a machine with a relatively fresh Windows 7 / 64 bit installation on it. I've tried running it as an administrator, and compatibility modes, but no matter what, the game quits immediately after starting. Any ideas what I could try, or where to look for a log entry that tells me what went wrong?

All my drivers are up to date, and (according to the OpenGL Extensions Viewer) my system supports OpenGL 3.3.

Thanks a lot!

Michael
Launch the game with the "-log" command line parameter, you should get a Grim.log file.

If upgrading the graphics cards OpenGL drivers doesn't help, you can always play the game in Original mode with the Mesa OpenGL software driver.
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cristianadam: Launch the game with the "-log" command line parameter, you should get a Grim.log file.
Thanks a lot, I feel like I'm one step closer to the solution now.

There are three suspicious places in that log file:

(1) During OpenGL initialization, I get a bunch of errors like

[OpenGL] - error fun loop. return hex: 0x00000500 ... string: Ungültiger Enumerant.
[OpenGL] - error fun loop. return hex: 0x00000000 ... string: Kein Fehler

But as it ends with

[OpenGL] - GL fully initialized!

I'd guess that this doesn't cause the crash.


(2) During the initialization of deferred renderers, I get

File not found: x86/shaders/compiled/deferred_light_v.glsl

There is indeed no deferred_light shader in c:\GOG Games\Grim Fandango Remastered\x86\shaders\compiled\


(3) The very last line of the file, and the most probable cause of the problem (IMO):

File not found: C:\Users\mjg\AppData\Roaming\Doublefine\GrimFandango\registry.sav

There's no such thing as a C:\Users\mjg\AppData\Roaming\Doublefine\ folder on my machine; nor is there a registry.sav anywhere.

Re-Installation doesn't fix this, I've tried.

Anys ideas? Thanks a lot!
avatar
MJGraf: There are three suspicious places in that log file:

(1) During OpenGL initialization, I get a bunch of errors like

[OpenGL] - error fun loop. return hex: 0x00000500 ... string: Ungültiger Enumerant.
[OpenGL] - error fun loop. return hex: 0x00000000 ... string: Kein Fehler

But as it ends with

[OpenGL] - GL fully initialized!

I'd guess that this doesn't cause the crash.

(2) During the initialization of deferred renderers, I get

File not found: x86/shaders/compiled/deferred_light_v.glsl

There is indeed no deferred_light shader in c:\GOG Games\Grim Fandango Remastered\x86\shaders\compiled\

(3) The very last line of the file, and the most probable cause of the problem (IMO):

File not found: C:\Users\mjg\AppData\Roaming\Doublefine\GrimFandango\registry.sav

There's no such thing as a C:\Users\mjg\AppData\Roaming\Doublefine\ folder on my machine; nor is there a registry.sav anywhere.

Re-Installation doesn't fix this, I've tried.

Anys ideas? Thanks a lot!
Try and see if the Software OpenGL Driver works for you.

This way you can verify if the game actually works.

My log file for the Software OpenGL Driver is here: http://pastebin.com/LzC5ySQi