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Has anyone testet Grim Dawn running in Wine? :)
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Ueber: Has anyone testet Grim Dawn running in Wine? :)
Yes.

I am running it under wine-gaming-nine from the Arch User Repository. This is Wine-1.9.5-staging with some Gallium patches added in along with the regular wine-staging patches.


Here's the AppDB ebtry for Grim Dawn: https://appdb.winehq.org/objectManager.php?sClass=version&iId=29162

I used the Nvidia tweaks (I changed my OpenGL settings to "Allow Flipping", the PowerMizer setting to "Prefer Maximum Performance"). I also edited my xorg.conf file and used the profile.sh tweak as listed in that AppDB entry. Since I am using wine-staging I also had to enable CSMT to fix the invisible characters issue.

Since I am running on slightly older hardware (Nvidia 560 Ti, 4 GB RAM) I am experiencing crashes on area transitions for some reason but the main game plays quite well with the default settings.

tl;dr it works but you may need to put some work into making the game work :)
I am expecting a Wine port to appear over at The Porting Teams website.
I use Debian Jessie and installed it via PlayOnLinux. I use Wine 1.9.5 and installed d3dx9 and msxl3. I used this guide:
https://appdb.winehq.org/objectManager.php?sClass=version&iId=29162&iTestingId=92779
After that I can start the game, but I can not see the text on the buttons in the main menu. I tried to use a virtual desktop in wine settings, the I see a text, but there are strange symbols. I can not discribe it.....

Edit:
Ingame everything is quite okay.

My Hardware:
I5-6600K
R9 280X (fglrx 15.12)
16GB RAM

I have to try some in-game options to get the best performance. The game stutter with highest anti-aliasing, but I think this is normal.
Post edited March 20, 2016 by Patsche85