Posted January 26, 2024
GRAVEN - Update 16972 (April 10, 2024)
• Potentially fixed profile wiping that occurs on level load
• Add ini variable to allow the HUB travel totem to be displayed at any progress amount
• Fix Knotted Stave not having an inventory description
• Fix crystal ammo not being purchasable in the shop
• Fix [potential] for GRAVICK not respawning without killing him
• Allow GRAVICK to respawn post campaign
• Add more strict placement for some objects to prevent clipping through geometry
• Fix elevators getting into a state where they will no longer work on loading a saved profile
• Small performance fixes
• Update loot to not spawn items the player has not yet unlocked the ability to use
• Fix pressure plates logic getting inverted
• Fix a rare issue where H2Boss wouldn’t spawn after cutscene
• Fix a resonating destructible wall in Blackhouse Bog not having proper textures
GRAVEN - Update 16864 (February 09, 2024) • Add ini variable to allow the HUB travel totem to be displayed at any progress amount
• Fix Knotted Stave not having an inventory description
• Fix crystal ammo not being purchasable in the shop
• Fix [potential] for GRAVICK not respawning without killing him
• Allow GRAVICK to respawn post campaign
• Add more strict placement for some objects to prevent clipping through geometry
• Fix elevators getting into a state where they will no longer work on loading a saved profile
• Small performance fixes
• Update loot to not spawn items the player has not yet unlocked the ability to use
• Fix pressure plates logic getting inverted
• Fix a rare issue where H2Boss wouldn’t spawn after cutscene
• Fix a resonating destructible wall in Blackhouse Bog not having proper textures
• Fix using totem to travel to other HUBs not saving the level to the profile data
• Fix unlocking the Grimwine’s Gate achievement by walking up to it
• Update HUB2 Generator/Crystal puzzle cogs to have a glow material
• Fix spawning into HUB3 picking random spots to spawn the player
• Fix AIs not being able to move in some area of HUB3
• Fix loot drops being a bit barren
• Fix part of the Hedge Maze puzzle board not properly displaying the layout of the maze
GRAVEN - Update 16839 (February 06, 2024) • Fix unlocking the Grimwine’s Gate achievement by walking up to it
• Update HUB2 Generator/Crystal puzzle cogs to have a glow material
• Fix spawning into HUB3 picking random spots to spawn the player
• Fix AIs not being able to move in some area of HUB3
• Fix loot drops being a bit barren
• Fix part of the Hedge Maze puzzle board not properly displaying the layout of the maze
• Performance optimization pass across the game
• Fix HUB 3 spawning players in various locations when resuming a save
• Fix HUB 3 connection blocker not active until city quest is active
• Fix HUB 3 various object states resetting on resuming a save
• Fix Catafalque boss not spawning if you quit after starting it
• Fix Festering Congregation kill not always transferring you to the next HUB
• Fix various issues related to finding a multiplayer game
• Fix loot not always properly rewarding the player
• Potential fix for intro cinematic lag
• Fix Catafalque boss sometimes becoming idle and other times leaving the arena
• Fix chime puzzle chimes not always playing a sound when shooting it
• Fix pressure plates logic becoming inverted on resuming a save
• Fix various ladders to be easier to climb
• Fix potentially enemies becoming invulnerable
• Fix first time profile creation screen not properly dedicating a profile ID
• Fix NPCs saving their positions under the world
• Cuff Arrow Ethereal Bolt now accelerates to match physical bolt speed
• Changed attacks Paladins and Priests use when smashing breakables in their way
• Mild nerf to Crossbow alt-fire
• Gold penalty readjusted for the new dropped gold behavior
• Reduced upgrade costs for Staff and Short Sword
• Fix Cuff Arrow being awarded on Lice Slough quest completion
• Patched sequence skips that could lead to bad situations in Snow Blind Copse and Grimwine’s Manor
• Add setup to reset the gate in the greed pit room of Gorged Dunes
• Fix HUB 3 covered fountain disappearing after scripted event following Gorged Dunes
• Fix VFX of a destroyed altar being active if you return to the level
• Chimes puzzle frame recolor to help with identification
• Patched some holes in Gorged Dunes
• Patched some gaps and improved decals in the palace
• Fix not being able to pause and quit in credits
• Improve handling of ladders underwater
• Fix discharge on rare occasion causing a crash
• Fix infinite fire with elemental stone that prevents switching back
• Fix various places having too large of step height which requires player to jump
• Added post campaign encounter to Brine Muskeg, Cruxfirth Archives, Black House Bog, Grimwine's Estate
• Improved HUB3 loading pattern so we can skip second load
• Expose more ini settings
GRAVEN - Update 16639 (January 26, 2024) • Fix HUB 3 spawning players in various locations when resuming a save
• Fix HUB 3 connection blocker not active until city quest is active
• Fix HUB 3 various object states resetting on resuming a save
• Fix Catafalque boss not spawning if you quit after starting it
• Fix Festering Congregation kill not always transferring you to the next HUB
• Fix various issues related to finding a multiplayer game
• Fix loot not always properly rewarding the player
• Potential fix for intro cinematic lag
• Fix Catafalque boss sometimes becoming idle and other times leaving the arena
• Fix chime puzzle chimes not always playing a sound when shooting it
• Fix pressure plates logic becoming inverted on resuming a save
• Fix various ladders to be easier to climb
• Fix potentially enemies becoming invulnerable
• Fix first time profile creation screen not properly dedicating a profile ID
• Fix NPCs saving their positions under the world
• Cuff Arrow Ethereal Bolt now accelerates to match physical bolt speed
• Changed attacks Paladins and Priests use when smashing breakables in their way
• Mild nerf to Crossbow alt-fire
• Gold penalty readjusted for the new dropped gold behavior
• Reduced upgrade costs for Staff and Short Sword
• Fix Cuff Arrow being awarded on Lice Slough quest completion
• Patched sequence skips that could lead to bad situations in Snow Blind Copse and Grimwine’s Manor
• Add setup to reset the gate in the greed pit room of Gorged Dunes
• Fix HUB 3 covered fountain disappearing after scripted event following Gorged Dunes
• Fix VFX of a destroyed altar being active if you return to the level
• Chimes puzzle frame recolor to help with identification
• Patched some holes in Gorged Dunes
• Patched some gaps and improved decals in the palace
• Fix not being able to pause and quit in credits
• Improve handling of ladders underwater
• Fix discharge on rare occasion causing a crash
• Fix infinite fire with elemental stone that prevents switching back
• Fix various places having too large of step height which requires player to jump
• Added post campaign encounter to Brine Muskeg, Cruxfirth Archives, Black House Bog, Grimwine's Estate
• Improved HUB3 loading pattern so we can skip second load
• Expose more ini settings
• Added gold pickups from player death equal to the gold lost penalty
• Stamina increase of 20%, 0.3 second reduction to time before stamina starts regenerating, 14% increase to stamina regen speed. Nerfed death penalty on easier difficulties. Small buff to Mighty Kick damage, knockback.
• Stamina regen buff when drinking health potion.
• Add difficulty based stamina consumption modifier
• Added full refill of health, mana, stamina from a NPC in each HUB once per a session
• Fixed Camera Intensity Setting to affect both camera shakes and camera animations
• Improvements to the multiplayer lobby system
• Fixed the boat ride sequence not teleporting players in MP
• Fixed issues with quest items in multiplayer crashes
• Fixed Hub3 Nebula blocker
• Failsafe to keep Hub 2 boss from clipping through floor
• Removed unnecessary foliage in intro boat ride
• Crystal failsafe for generator puzzle in Grimwine's Manor
• Fix for battery not falling in Grimwine's Manor
• Black House Bog quest update fixes
• Fixed a lot of errant decals in Oasis of the Magi
• Fixed Dihedral Deacon can get stuck if they die under discharge and want to throw their spear on death
• Fixed hardwood barrier save resuming issues
• Fixed immolation occuring on the wrong enemies
• Add new Equalizing Potion VFX
• Fixes for German and Russian causing issues in multiple menus.
• Add ini values for consuming stamina, not playing low stamina sound, various PP effects, and disabling of the enemy cleanup system
• Reduced overall volume of the low stamina panting
• Fixed [potential] for discharge light and waterfall odd material visuals
• Fixed various lighting issues
• Fixed various 3D item viewer artifacts
• Fixed being able to immolate the final boss
• Fixed Fire VFX on the Dihedral Deacon
• Fixed various menu navigation issues
• Fixed Cleric AI function having a wonky z axis value for detecting allies
GRAVEN - Update 16580 (January 25, 2024) • Stamina increase of 20%, 0.3 second reduction to time before stamina starts regenerating, 14% increase to stamina regen speed. Nerfed death penalty on easier difficulties. Small buff to Mighty Kick damage, knockback.
• Stamina regen buff when drinking health potion.
• Add difficulty based stamina consumption modifier
• Added full refill of health, mana, stamina from a NPC in each HUB once per a session
• Fixed Camera Intensity Setting to affect both camera shakes and camera animations
• Improvements to the multiplayer lobby system
• Fixed the boat ride sequence not teleporting players in MP
• Fixed issues with quest items in multiplayer crashes
• Fixed Hub3 Nebula blocker
• Failsafe to keep Hub 2 boss from clipping through floor
• Removed unnecessary foliage in intro boat ride
• Crystal failsafe for generator puzzle in Grimwine's Manor
• Fix for battery not falling in Grimwine's Manor
• Black House Bog quest update fixes
• Fixed a lot of errant decals in Oasis of the Magi
• Fixed Dihedral Deacon can get stuck if they die under discharge and want to throw their spear on death
• Fixed hardwood barrier save resuming issues
• Fixed immolation occuring on the wrong enemies
• Add new Equalizing Potion VFX
• Fixes for German and Russian causing issues in multiple menus.
• Add ini values for consuming stamina, not playing low stamina sound, various PP effects, and disabling of the enemy cleanup system
• Reduced overall volume of the low stamina panting
• Fixed [potential] for discharge light and waterfall odd material visuals
• Fixed various lighting issues
• Fixed various 3D item viewer artifacts
• Fixed being able to immolate the final boss
• Fixed Fire VFX on the Dihedral Deacon
• Fixed various menu navigation issues
• Fixed Cleric AI function having a wonky z axis value for detecting allies
• Fix for respawning inside of Cruxfirth before completing The Lice Slough, plus moving Cuff Arrow just in case you had already done this.
• Fix for Lice Slough barrels infinitely exploding.
• Reduced frigid water damage in Hub 2.
• Flail has been moderately rebalanced around full stamina and no stamina scenarios.
• Tax Collector after lighting the lighthouse is now in a more conspicuous position.
• Fix for final boss becoming invulnerable if frozen during state changes.
• Fixes for multiple soft blockers in Hub 2.
• Fixes for multiple soft blockers in Hub 3.
• Fix for cutscenes sometimes playing without audio.
• Fixes for achievements firing too early and incorrectly in co-op.
• Fix for Lice Slough barrels infinitely exploding.
• Reduced frigid water damage in Hub 2.
• Flail has been moderately rebalanced around full stamina and no stamina scenarios.
• Tax Collector after lighting the lighthouse is now in a more conspicuous position.
• Fix for final boss becoming invulnerable if frozen during state changes.
• Fixes for multiple soft blockers in Hub 2.
• Fixes for multiple soft blockers in Hub 3.
• Fix for cutscenes sometimes playing without audio.
• Fixes for achievements firing too early and incorrectly in co-op.
Post edited April 10, 2024 by Berzerk2k2