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what was your favorite gothic moment! any of the games in the series will work, and you can even choose a moment from gothic 4, or the two risen games if you like!
I'll try to be not too spoilerish here.
Gothic 1. Mud. Or rather, being harassed by Mud until I punched the ever-loving crap out of him. What's funny is the indifference from the bystanders. They're like "Ooh a fight! Well, back to work."
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ashout: what was your favorite gothic moment! any of the games in the series will work, and you can even choose a moment from gothic 4, or the two risen games if you like!
Orcs running in sheer terror from me when I transformed into a shadowbeast. (II I believe). Sadly, that's missing from III.

Reading the gravestones in II was a blast too!
Post edited September 05, 2012 by lordhoff
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MadOverlord: I'll try to be not too spoilerish here.
Gothic 1. Mud. Or rather, being harassed by Mud until I punched the ever-loving crap out of him. What's funny is the indifference from the bystanders. They're like "Ooh a fight! Well, back to work."
Oh, Mud. I got sick of his voice, so I lead him out of town to that little hunting camp northwest of the Old Camp, by the river. You know, the one with only one way in or out. Once I had ensured that he couldn't run away, I beat him to death with a club. Nobody seemed to miss him.

The other thing I remember is having to win the game by unconventional means because of glitches and bugs. For instance, the behavior script for the character Lester when you go to the Swamp Camp in Chapter 1 is buggy. He's supposed to lead you to an area, wait for you at that location for an hour of game time, then walk back to the front of camp.

But like I said, the script is buggy. For reasons I don't understand, he can just become unresponsive and refuse to interact with you anymore. This is what happened to me. So he just stood in one place in the middle of the camp and wouldn't respond to attempts to talk anymore. Even striking him produced no reaction from him (though it caused every Templar in the camp to aggro on me).

Unfortunately, I needed to speak to Lester to progress the game. I ended up having to use the game's console mode to spawn another instance of Lester to move forward. My intention at this point was to use a console command to kill the original, now-broken instance of Lester. However, he's a special character with plot significance, so the game will not let you kill him. So instead, I took manual control of the old Lester and moved him behind a building just to get him out of the way. I figured that was that.

But then a new behavior script for Lester began when Chapter 2 did. So the next time I returned to the Swamp Camp, both the old Lester and the new one I'd created with the console were back at the front of the camp. Even better, they were standing there talking to each other with those canned phrases NPCs use.

But best of all, if you manually took control of one of them using the console, the other Lester would aggro because he would then see that the Lester you controlled had Lester's unique weapon. (Normally, the only way this could happen is if you pickpocketed the weapon from Lester and then wore the weapon in his presence. But the game doesn't check to see if Lester's weapon is missing, just if the player character is wearing it.)

So if you then jumped back to the original player character, you could watch the two versions of Lester attack each other with their own instances of the "stolen" weapon that caused the fight to begin with. And like I said before, Lester is set to be invulnerable because he's important to the plot, so the fight would just go on forever. It's funny, but the only thing to do at that point is load an earlier save.

I've got other vivid memories like having to trick Gorn into walking off a cliff to trap him in the New Mine because they bunged up his script and he would aggro on you whenever you attacked enemies in that area, despite the fact that he's meant to be your back up in that area. Or how the game would crash whenever I looked directly at the last boss, so I had make like Perseus and achieve the objective without looking at the enemy.

All those problems aside, it was still a pretty fun game.
One of the things that was confusing the hell out of me was when Gorn kept attacking me in the New Camp mine while we were raiding it. I kept retrying and was very vigilant not to accidentally hit him or anything, but inevitably he would start going to town on me. Later I read up on it and discovered it was a bug, so the next time I tried I just told him to wait outside. Very bizarre.