alexkbaker: I see. Well, I'll just have to get out there and slaughter the wildlife a bit. Do monsters always return after a few in-game days or are they instanced every chapter? Hmm. 7000 experience points until the next level. That's about 140 scavengers. I'd better get started.
Thanks for the advice!
Monsters generally respawn at the beginning of every chapter, but not every one of them (you will have less of them than before).
As I said, you should be able to take down others monsters than scavengers. Try these hunting grounds:
-The forest between the Old Camp and the Sect Camp: there you will find Bloodflies, Scavengers, Molerats, Wolves, and 1 or 2 Shadowbeats. Do not try to kill the shadowbeast, the rest is OK. Near the place where you get the first focus stone is a ruined tower, don'T get in there yet, and a beach, leave this alone, too.
-The part between the Old Camp and the Old Mine: Scavengers, Molerats, Bloodflies, Lurkers, a few raptor-like monster whom name I forgot (be careful with them).
A general tip for Gothics: the first chapter is the hardest and the longest. You do not have to hurry, take your time to get some levels early on to make your later adventures easier. This means you should solve every quest you got (expect the faction joining quest, leave those last). You can join a faction at Level 5, but if you completing these quest take you to lvl10 (+/- on depending on how much monster you slain). That's means you have +60 HP, + 50 LP and more ore, and it makes easier to take on the Minecrawler Queen (and the minecrawlers, too, since they are the first "oh-god-that's-hard" type of monsters. Oh, yes, there will be more.
If you want to know which quests to solve (spoilers ahead):
-Every quest required to join the Sect Camp.
-Every quest required to join the Old Camp (taking the potion recipe to Dexter has absolutely no consequences ). Before you completing Diego's Test of Faith, take the list to the New Camp.
-Every quest to join the New Camp (there isn't many, if I remember correctly...). When you distribute the weeds for the baal, ask for the enchanted weed (or something similar), this will give you another baal's approval in the swamp.
-There are 2 quest chains you can solve in the Old Mine: both of them revolves around paying for keys from diggers, luring away the guards and looting more than the key's worth. Oh, and it's give you XP.
Spoilers over.
If you want some good weapons early on:
- Bone Bow: in the Old Mine, the lowest level, in one of the sidetracks. There will be minecrawlers, so either lure them out to let the guards kill them (SAVE BEFORE THIS, because if one of the named templars dies, you won't be able to finish the game), or solo them -this is hard until you have the:
- Templar's Sword: in the swamp camp, lure one of the SwampSharks to one of the templars at the side of the camp, let the shark kill it and take his sword. It"s two-handed, requires 40 STR but deals 70 damage. Awesome.
- God's hammer: it's harder to get, but more useful (and it's one-handed). To get this, you have to go to the bridge leading to the orc cemetery, but follow the path into the mountains. There will be Varans, Bloodhound (both dangerous). Follow the path, run very fast, and run very fast (yes, it's important). Do not head to the stone bridge but forward. After a few second of running there will be a cave in your left, in the cave you will find the hammer. It requires 23 STR to deal 52 damage.
Now that's everything I can remember, if something else crosses my mind I will write more.