Posted April 19, 2009
Let me begin by saying that I did enjoy this game but trying to explain why I did is going to be a bit tricky. You see everything that works in the game is flawed and likewise the bits that appear broken also work quite well. So let me try and explain what I mean:
- The statistics part of the game is almost non-existant with very little customisation of the very few stats allowed. This should mean you end up with a bland group of characters.
- But it doesn't. The team you have is voiced very well, with enough unique lines, giving them enough personality so that you don't mind too much about this as the RPG unfolds.
- Except it's not really an RPG. Lets be honest when we say that the "role play" part of the game does not exist. You don't have to make any moral choices and there aren't multiple solutions to the the problems. most of the time you just need to get to the next part of the map to get to the next part of the story.
- And it is a good story. OK, so it might fall away a little at the end, but there are enough events and sights to see that keep you wanting to get going to the next fight.
- Although the fighting mechanics seem broken. It takes you by surprise that a weapon can only fire along 45 degree angles (and some even only fire along the 90) and you start off wondering what possessed the programmers to do this?
- Until you realise. You are playing chess with guns and it actually works. The rifle is the queen, the pistol the castle and the knife the pawn. Do you need to adopt a defensive strategy or an attacking one. If you move forward into this area, does that leave me exposed from those monsters?
- Who do seem to come at you a bit too thick and frequently. There are times you wonder "not again, what is it now"?
- Although what it is, is usually some horrific aberration from the depths of someones mind. The variety of the things that you fight is quite impressive and certainly varied enough.
So there we are. A game with many wrongs as rights which on the whole seem to work together quite well.
- The statistics part of the game is almost non-existant with very little customisation of the very few stats allowed. This should mean you end up with a bland group of characters.
- But it doesn't. The team you have is voiced very well, with enough unique lines, giving them enough personality so that you don't mind too much about this as the RPG unfolds.
- Except it's not really an RPG. Lets be honest when we say that the "role play" part of the game does not exist. You don't have to make any moral choices and there aren't multiple solutions to the the problems. most of the time you just need to get to the next part of the map to get to the next part of the story.
- And it is a good story. OK, so it might fall away a little at the end, but there are enough events and sights to see that keep you wanting to get going to the next fight.
- Although the fighting mechanics seem broken. It takes you by surprise that a weapon can only fire along 45 degree angles (and some even only fire along the 90) and you start off wondering what possessed the programmers to do this?
- Until you realise. You are playing chess with guns and it actually works. The rifle is the queen, the pistol the castle and the knife the pawn. Do you need to adopt a defensive strategy or an attacking one. If you move forward into this area, does that leave me exposed from those monsters?
- Who do seem to come at you a bit too thick and frequently. There are times you wonder "not again, what is it now"?
- Although what it is, is usually some horrific aberration from the depths of someones mind. The variety of the things that you fight is quite impressive and certainly varied enough.
So there we are. A game with many wrongs as rights which on the whole seem to work together quite well.