Posted November 01, 2019
So, I've been using GOG Galaxy 2.0 for a month or so now after receiving my invitation, and generally I love it. There are just s few things I'd like to see to make it the perfect unified games library for me:
- The BIG thing I'd like to see is the ability to launch games from other platforms (eg: Steam) without opening that platform's launcher. Contact the DRM APIs directly in Galaxy so we truly only need one library launcher. I see that disabled setting "Launch games with GOG" in the menu, with its tantalizing "coming soon" tooltip, and I assume that's what that's about. Greatly looking forward to it becoming reality.
- The Tag system is good, but could use some tweaking. The ability to rename tags, for example. Also, adding tags to a game through the context menu (right-click on game) is a bit short - it would be good if the panel extended to use the full height of the user's screen.
- I've noticed that filtering by two different tags results in a UNION of the two (shows all games that have either one), but if I'm selecting multiple tags to filter by, I'm generally looking for the INTERSECTION (show only games that have both.) It would be great if we could flip that logic around, or perhaps introduce a toggle to choose between union or intersection of tags when filtering.
- I like how Galaxy 2.0 keeps track of which games are currently installed or not. It would be cool if there were some visual indication of which ones are currently installed (or not installed) on the grid though. This is a relatively minor request - I know I can filter by "installed" or "not installed" and see the list that way - and that works fine. Being able to just see which ones are ready to launch while scrolling through the whole list would be neat, though.
- I saw someone else asking to make launching a game from the grid a one-click affair, whereas right now it's two (right click to open menu, then left-click Play.) I concur with that request. A "play" icon that appears in one corner of a game's panel while hovering over it, for example, when it's installed, or a "download/install" icon on games that aren't installed. This could also dovetail nicely into the previous point.
- Finally, I dislike the limit of 500 custom covers. I don't actually have 500 games in there (yet) but I can foresee a day when I do, and I like to add custom art to everything so I can include visual markers (for example, I like to put a banner on one corner showing the play time as estimated by howlongtobeat.com)
I understand, from reading these forums, that this limit is imposed because these covers are stored on GOG servers. Obviously, you want a finite limit on how much space one user can take up on your servers, that makes perfect sense, but my question is why does this sort of thing NEED to be stored on your servers in the first place? Store custom user content like tags and cover art locally and give us an option to "export" our customizations into some sort of container file format (xml, or whatever.) We can back that file up ourselves and import it back if we need to reinstall Galaxy.
One of the things I love the most about GOG is how you provide offline installers for the games, so we can maintain our own backups and properly own our own data. I'm surprised you aren't following a similar methodology with Galaxy 2.0. Again, keep the online option with its 500 item limit for those who want it, but a local option without such limitations would be greatly welcome.
Thank you for taking the time to listen to my incoherent ramblings :)
- The BIG thing I'd like to see is the ability to launch games from other platforms (eg: Steam) without opening that platform's launcher. Contact the DRM APIs directly in Galaxy so we truly only need one library launcher. I see that disabled setting "Launch games with GOG" in the menu, with its tantalizing "coming soon" tooltip, and I assume that's what that's about. Greatly looking forward to it becoming reality.
- The Tag system is good, but could use some tweaking. The ability to rename tags, for example. Also, adding tags to a game through the context menu (right-click on game) is a bit short - it would be good if the panel extended to use the full height of the user's screen.
- I've noticed that filtering by two different tags results in a UNION of the two (shows all games that have either one), but if I'm selecting multiple tags to filter by, I'm generally looking for the INTERSECTION (show only games that have both.) It would be great if we could flip that logic around, or perhaps introduce a toggle to choose between union or intersection of tags when filtering.
- I like how Galaxy 2.0 keeps track of which games are currently installed or not. It would be cool if there were some visual indication of which ones are currently installed (or not installed) on the grid though. This is a relatively minor request - I know I can filter by "installed" or "not installed" and see the list that way - and that works fine. Being able to just see which ones are ready to launch while scrolling through the whole list would be neat, though.
- I saw someone else asking to make launching a game from the grid a one-click affair, whereas right now it's two (right click to open menu, then left-click Play.) I concur with that request. A "play" icon that appears in one corner of a game's panel while hovering over it, for example, when it's installed, or a "download/install" icon on games that aren't installed. This could also dovetail nicely into the previous point.
- Finally, I dislike the limit of 500 custom covers. I don't actually have 500 games in there (yet) but I can foresee a day when I do, and I like to add custom art to everything so I can include visual markers (for example, I like to put a banner on one corner showing the play time as estimated by howlongtobeat.com)
I understand, from reading these forums, that this limit is imposed because these covers are stored on GOG servers. Obviously, you want a finite limit on how much space one user can take up on your servers, that makes perfect sense, but my question is why does this sort of thing NEED to be stored on your servers in the first place? Store custom user content like tags and cover art locally and give us an option to "export" our customizations into some sort of container file format (xml, or whatever.) We can back that file up ourselves and import it back if we need to reinstall Galaxy.
One of the things I love the most about GOG is how you provide offline installers for the games, so we can maintain our own backups and properly own our own data. I'm surprised you aren't following a similar methodology with Galaxy 2.0. Again, keep the online option with its 500 item limit for those who want it, but a local option without such limitations would be greatly welcome.
Thank you for taking the time to listen to my incoherent ramblings :)