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Reality is this: even Steam games get updated patch cracks so you can bet Witcher 2 will have those too. They basically put every altered file in a file and add an editor that alters bigger files and then spread it. Meanwhile, legitimate owners have to use the patch service which may go down in the future. I already got screwed with Neverwinter Nights 2, when the game refused to properly update - took me hours of finding the solution: using a proxy because it seems the closest servers no longer existed and I had to pretend to be American.

So yes, these updates ARE DRM in a way, because you're still relying on external servers to update the game.
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Red_Avatar: [...]
Actually, with NWN2 it is possible to save patches to HDD and update the game manually whenever you wish.

Automatic updates that need to be redownloaded with each reinstall are not funny ==
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Red_Avatar: [...]
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Thiev: Actually, with NWN2 it is possible to save patches to HDD and update the game manually whenever you wish.
Indeed. Last time I looked, they were all available on the Neverwinter Vault as stand-alones.
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Coelocanth: Indeed. Last time I looked, they were all available on the Neverwinter Vault as stand-alones.
Just being curious now, were they there from the beginning? Perhaps they were added there after similar complaints were sent to them.
Post edited May 03, 2011 by xyem
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Coelocanth: Indeed. Last time I looked, they were all available on the Neverwinter Vault as stand-alones.
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xyem: Just being curious now, were they there from the beginning? Perhaps they were added there after similar complaints were sent to them.
They were there from the beginning. Shortly after a patch was released for NWN2, it was hosted on the vault. Usually only a matter of hours after the patch was released.
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Coelocanth: They were there from the beginning. Shortly after a patch was released for NWN2, it was hosted on the vault. Usually only a matter of hours after the patch was released.
Cool, thanks for the info.
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GameRager: Not really....you basically are saying you'll buy games you can't play because they're DRM free but if a game even has TW2's supposed level of patching DRM you won't buy it even if you want it/can play it/etc.
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xyem: Yes, pretty much. I won't buy things I don't know will work unless I am buying them on principle. I was purchasing TW2 despite not knowing if it would work because I thought it was DRM free. Now I have found out this is no longer the case (at least by my definition of DRM free...), I won't be buying it.

Dictating to legitimate customers when they can use the official patches is not a behaviour I'm going to support.
If you're true to your word and principles you won't enter the epic Witcher 2 giveaway by Skystrider either.
Post edited May 03, 2011 by Kabuto
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Coelocanth: They were there from the beginning. Shortly after a patch was released for NWN2, it was hosted on the vault. Usually only a matter of hours after the patch was released.
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xyem: Cool, thanks for the info.
If you're in need of them, they're available Here.
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TheEnigmaticT: To answer the questions asked about patching:

GOG provides you guys with the game DRM-free. Like pretty much all of our games, we provide you guys with the most recent patched version available at release. The Witcher 2 is an unusual case, of course, since it's a new release instead of an old one. GOG won't be hosting patches because we're not the publisher. You'll need your CD Key from GOG to be able to register your game and install any future DLC or patches.

There remains no DRM on the game, no install limits, and nothing prohibiting you from backing your GOG title up onto DVDs or whatever form of media amuses you most. Further, there is no activation limit for how many times the patch can be downloaded off a particular serial code from GOG.com.

I don't see how, even in the most general sense, that can be considered DRM, but you're of course free to point out the error of my ways in great detail by hitting that "reply to" button below.
My concern is that registering a game online and being able to only patch a game online is a form of DRM (even if better than Securom). It doesn't matter how many times I can go online to download it if I always have to be online. I preordered the Witcher 2 on GOG to prevent this kind of thing. By having to register online and be online any time I want to patch, I might as well buy the regular DVD version.

IE: The pattern here is that I have to go online for a single player game anytime I want the latest patched version. Exactly what I want to avoid!
uhm .... how else would you get the patches for the game?

last I checked developers were not in the habit of mailing out patch disks and the only other alternative I can think of is them being loaded onto the promo disks that ship with what few game mags are left.
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Sogi-Ya: uhm .... how else would you get the patches for the game?

last I checked developers were not in the habit of mailing out patch disks and the only other alternative I can think of is them being loaded onto the promo disks that ship with what few game mags are left.
Ummm, maybe by downloading the patch from a site like gamershell.com from work, and then using a usb stick to transfer the patch to your home machine, and installing it?
You know, like we used to be able to do with games?
Maybe?
Huh?
Post edited May 03, 2011 by Dave3d
and you intend to download and transfer the entire 16 gigz of the core game files in the same manner?

thats one hell of a thumb drive ...
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Sogi-Ya: uhm .... how else would you get the patches for the game?

last I checked developers were not in the habit of mailing out patch disks and the only other alternative I can think of is them being loaded onto the promo disks that ship with what few game mags are left.
I think you are mistaken with your understanding how the patch is downloaded for Witcher 2. You cannot download a hard patch that you can save on your pc and use at any time to update your game. You have to install the vanilla game and use the in game update to patch your game. This is the problem.
so what? you'd have to get on the internet to download the patches anyway ... 'sides despite the whole "patcher" thing functioning as as the patch installer I have yet to see a single patcher stream the effected files directly.

some times it takes a bit of digging but most patchers download a non self extracting patch into a distinct folder that you can simply copy and paste into a backup location, then re-paste into a fresh install and the patcher will just sequentially install them after doing a file integrity scan.

(speaking from experience with MMO patchers)
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Sogi-Ya: and you intend to download and transfer the entire 16 gigz of the core game files in the same manner?

thats one hell of a thumb drive ...
Yeah, I have a 64gb thumb drive.
And a helluva connection at work (can download 112mb in like 4 seconds).
:)

And, yes, that WAS what I was going to do.
But, since there really IS drm (as I see it, anyway), I will probably not be purchasing the game at all.
Or, maybe when it hits rock-bottom pricing.

I was only going to buy it to support DRM free gaming (I never got past the 2nd stage/map of TW1).
And, since it is not DRM free (again, as I see it), then I wont be purchasing.
A few of my friends (who also pre-ordered when I told them it was drm free way back when), will also not be purchasing the game.
:(
Be careful what you say in the future, gog.com.
People have different ideas of what constitutes drm.