Posted January 29, 2010
Bio2hazard and/or FenixP, I believe.
Well, I took the liberty of playing a few rounds with and against the Eldar in Skirmish mode. My assessment is that they simply don't have the concealment capability they used to have, and the best way to deal with the concealment they DO have is to fight them at close range. Their guardian units are cannon fodder, as before, but they have a wider range of specialty units. In particular, they can do some really nasty things with heavy weapons platforms. The obvious answer to this problem is to overrun them with superior infantry units early, before they can break out any of the heavy stuff. Like everyone else in Firestorm over Kronus, they're very dependent on Requisition Resource to get troops, but it seems like they're even more focused on it than the Imperials are. Maybe it's just me, but it seems like choking the Eldar to death by seizing resource points might also be effective... At least, insofar as that works against everybody...
I've also play against the Necrons a few times, and frankly, they scare me. Their NORMAL infantry units will just about rip any other infantry they're up against in a fair fight, and they seem to have the ability to respawn troops from ANY location. Only their lack of armored vehicles provides an apparent weakness, and I'm not going to bet money on that one. Their slow walking speed hardly matters when everything they touch dies. Destroying them before they can break out the flying pyramids of death might be the ONLY way to win.
EDIT: I went ahead and tried Space Marines vs. Necrons. The necrons are even tough enough to give the space marines a hard time, and all the moreso because somehow setting the AI to "hard" gives the enemy a Necron Lord right from the get-go. Nasty. Anyway, Adeptus Astartes proved able enough to defeat the necrons when they attacked with triple the enemy's numbers, which is more than I can say for the Eldar. A helluva lot of anti-infantry weaponry was passably effective.
BTW, can anyone tell me if using grenades at point blank range damages your units as well as the enemy's?
Anyhoo, I think I'm ready for saturday, now.
Well, I took the liberty of playing a few rounds with and against the Eldar in Skirmish mode. My assessment is that they simply don't have the concealment capability they used to have, and the best way to deal with the concealment they DO have is to fight them at close range. Their guardian units are cannon fodder, as before, but they have a wider range of specialty units. In particular, they can do some really nasty things with heavy weapons platforms. The obvious answer to this problem is to overrun them with superior infantry units early, before they can break out any of the heavy stuff. Like everyone else in Firestorm over Kronus, they're very dependent on Requisition Resource to get troops, but it seems like they're even more focused on it than the Imperials are. Maybe it's just me, but it seems like choking the Eldar to death by seizing resource points might also be effective... At least, insofar as that works against everybody...
I've also play against the Necrons a few times, and frankly, they scare me. Their NORMAL infantry units will just about rip any other infantry they're up against in a fair fight, and they seem to have the ability to respawn troops from ANY location. Only their lack of armored vehicles provides an apparent weakness, and I'm not going to bet money on that one. Their slow walking speed hardly matters when everything they touch dies. Destroying them before they can break out the flying pyramids of death might be the ONLY way to win.
EDIT: I went ahead and tried Space Marines vs. Necrons. The necrons are even tough enough to give the space marines a hard time, and all the moreso because somehow setting the AI to "hard" gives the enemy a Necron Lord right from the get-go. Nasty. Anyway, Adeptus Astartes proved able enough to defeat the necrons when they attacked with triple the enemy's numbers, which is more than I can say for the Eldar. A helluva lot of anti-infantry weaponry was passably effective.
BTW, can anyone tell me if using grenades at point blank range damages your units as well as the enemy's?
Anyhoo, I think I'm ready for saturday, now.
Post edited January 29, 2010 by Prator