It seems that you're using an outdated browser. Some things may not work as they should (or don't work at all).
We suggest you upgrade newer and better browser like: Chrome, Firefox, Internet Explorer or Opera

×
A game that will take you way over the moon.

[url=http://www.gog.com/en/gamecard/to_the_moon]To The Moon, a beautiful story filled with humor, love, sadness, and joy, is available right now on GOG.com for $8.99--that’s 10% off until Tuesday, July 17 at 6:59 EDT.

To The Moon is about two scientists, Dr. Eva Rosalene and Dr. Neil Watts, who can alter a person’s memories. An old dying man named Johnny hires them to change his life, but only in his memory, and allow him to experience a final moment of happiness and accomplishment before he dies. Johnny wants to go to the moon. Eva and Neil need to go through his memories, plant a dream early in John’s childhood, and help him become an astronaut. They will explore his life, the stories of his friends and family, all intertwined in a rich and thought-provoking narrative.

In theory, To The Moon is a game, but it’s more of an experience, a unique story presented through our favorite medium. The game is not technically impressive, it doesn’t offer any new and cool visual bells and whistles, it is, however, beautiful and touching regardless of your age, gender, favorite genre, gaming skills, or sensitivity. This is a game for everyone who can appreciate fantastic storytelling, for everyone who misses 2D jRPG-style graphics, for everyone who loves adventures or indie games, and, finally, for everyone who wishes for a quiet time off--sinking into a game and getting out of this world.

To The Moon is a special, emotionally-charged title, that proves there are some areas that gaming as art has yet to explore. Get it now 10% off on GOG.com for $8.99 and you’ll be glad you did.
avatar
F4LL0UT: Btw: Not a game for me. I hate this kind of visuals (as a matter of fact I hate almost all jRPGs and games that mimic their style and/or gameplay). No matter how good the story might be - it's better if it wasn't told by people with ridiculously big heads who look like spoiled kids.
I've kinda had a similar disposition in the past, but I've found it best to learn to look past the surface. Sometimes an engaging story is very much worth the occasional cringe at the silliness.
avatar
Kunovski: one of the greatest mistakes you can make: let this game pass because of it's graphics... they're not that important. the gameplay itself isn't that good either, but none of it matters as this is a "playable movie" with such a great story that you won't find anything like that anywhere...

(the creators knew about the jRPG look that doesn't fully match the setting and made a very cute joke about it at the very beginning :o)
avatar
F4LL0UT: Oh come on - you can't blame people who avoid a game because of its graphics style, especially in a case where the developers were actually aware of making a bad choice. :P
I really hate it that some games featuring great writing and great music end up looking like this, just because either a) some people believe that a game with a great story has to look like this because in the 90's some of the biggest games with the most epic plots looked like this or b) the artists are too lazy or too afraid to try a new style. I understand that sometimes it's a clever artistic choice to stick to some old style but especially this typical jRPG style is something that is being overused just because it's pretty easy to draw this kind of graphics. Doing something just because it's easy is in contradiction to creating a game that is supposed to be a unique experience in any way.
I think the art style and direction look great, opinions may differ.
Don't mind if I do. I've been eyeing this for some time now, and the price is nice.
avatar
adamzs: I've kinda had a similar disposition in the past, but I've found it best to learn to look past the surface. Sometimes an engaging story is very much worth the occasional cringe at the silliness.
Yeah, I've had this kind of experience with Knights of Xentar... although... it may have had something to do with the fact that the game's most essential part was using a different graphics style. :3

Naah, you can find a more serious explanation of my attitude in my previous post (which I probably wrote simultaneously with yours).
avatar
xaliqen: I think that's exactly why, non-linearity leads to big development costs pretty easily. The Indie market is much bigger than what it used to be. If it keeps growing, we may see more of those non-linear indie games. :)
avatar
Kunovski: in this case the linearity is better in my opinion, it's like reading a proper book instead of those "choose your adventure" ones :)
It is also simple maths really, to calculate it very wrongly, but quickly, taking in account a branching narrative:

Assets needed for a 4 hour linear game = Assets needed for a 1 hour long game with 4 branches.

(and yes, I know you can reuse assets and so on, it is just as an example. Emergent narrative is impossible to calculate as it is supposed to take in account all actions from the player = unlimited branches = huge production costs)
avatar
xaliqen: I think the art style and direction look great, opinions may differ.
True... true...
I'm usually not so hot on "interactive novels" (going by what the MobyGames description said), but if the story and experience is so wonderful that everyone suggest, I'll give it a spin at some point. I'll wishlist it mentally.
Post edited July 10, 2012 by timppu
I admit that this game sounds intriguing, but the Japanese look is also a massive turn-off for me.
avatar
F4LL0UT: snap
avatar
xaliqen: I think the art style and direction look great, opinions may differ.
the developers probably focused all their efforts into writing the best possible story, using whatever cheap engine they could find - and it was an awesome choice!

even if this was just a text adventure (with such great soundtrack) I'd still buy it!
Nice! Wishlisted, as I've been wanting to play this game for months now. Probably my next purchase from GOG.com. I wish there were more games focusing on stories.
Fly me To the Moon and let me play among the stars. Let me see what spring is like on Jupiter and Mars.

^ The title reminds me of the song.
If I remember correctly, the engine used is one of the RPG Maker engines - for an indie, it's an excellent and inexpensive tool. Ultimately all that matters is that the game has that right 'spark' to make it fun, moving, or memorable in a positive manner.
avatar
cymrean: Fly me To the Moon and let me play among the stars. Let me see what spring is like on Jupiter and Mars.

^ The title reminds me of the song.
And the song reminds me of Neon Genesis Evangelion.
avatar
cymrean: Fly me To the Moon and let me play among the stars. Let me see what spring is like on Jupiter and Mars.

^ The title reminds me of the song.
avatar
xaliqen: And the song reminds me of Neon Genesis Evangelion.
Me too. I love how each episode ended with a different version of the song. It will forever stay connected to the show. :D
I have been eyeing this one for awhile, but I have not yet heard anyone describe the actual gameplay. I am assuming you have the ability to move the character around, but thats about all I know. Can someone who has played it elaborate?