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Well, the consensus seems to be that you're in the clear if you just go grab yourself another copy from somewhere because you paid for it once before, and that's all you need to do to justify whatever you do from this point forward.
Me, I don't see it that way.
I know that software isn't the same as a hard and fast physical item. When you go to a store, buy a game on a CD and take that CD home, you may own the disc, but you don't so much own the software. We all know this. But I guess I still liken this to, say, owning a piece of hard merchandise, like, say, a football.
If you lose your football, you can't go to a store and say "Well, I still have my receipt from when I bought this football, can you give me a new one?" Nor can you just walk into the store, grab a new football off the shelf and say "Well, I paid for one a few months back, I'm just taking a replacement." You can't hijack a truck with a whole bunch of footballs, grab one out of the shipment and say "This one's mine... need to replace the one I lost. I have proof I'm owed a football."
I -know- it's not the same with software because software is much more ambiguous, and what you purchase is just the medium by which that software makes it to your computer, as well as a vague "permission" to use that software. So, yes, I understand it's not the same thing.
But to ME (and I cannot stress this enough,) my feeling is that going and downloading a new copy of the game and claiming "Well, I bought one a while ago... it was legit..." is the same thing as taking that football. I fully expect people to say my metaphor doesn't make sense, and I'm not expecting anyone to agree with me, but that's just how I feel on the subject, and the original poster did ask for opinions. So there's mine.
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AlphaMonkey: Well, the consensus seems to be that you're in the clear if you just go grab yourself another copy from somewhere because you paid for it once before, and that's all you need to do to justify whatever you do from this point forward.
Me, I don't see it that way.
I know that software isn't the same as a hard and fast physical item. When you go to a store, buy a game on a CD and take that CD home, you may own the disc, but you don't so much own the software. We all know this. But I guess I still liken this to, say, owning a piece of hard merchandise, like, say, a football.
If you lose your football, you can't go to a store and say "Well, I still have my receipt from when I bought this football, can you give me a new one?" Nor can you just walk into the store, grab a new football off the shelf and say "Well, I paid for one a few months back, I'm just taking a replacement." You can't hijack a truck with a whole bunch of footballs, grab one out of the shipment and say "This one's mine... need to replace the one I lost. I have proof I'm owed a football."
I -know- it's not the same with software because software is much more ambiguous, and what you purchase is just the medium by which that software makes it to your computer, as well as a vague "permission" to use that software. So, yes, I understand it's not the same thing.
But to ME (and I cannot stress this enough,) my feeling is that going and downloading a new copy of the game and claiming "Well, I bought one a while ago... it was legit..." is the same thing as taking that football. I fully expect people to say my metaphor doesn't make sense, and I'm not expecting anyone to agree with me, but that's just how I feel on the subject, and the original poster did ask for opinions. So there's mine.

I would argue that the software analogy to taking that football would be closer to get a new serial key. Downloading the data and using your old key would be akin to pumping new air into the football you already have. Loosing the data and not the key is like having your old football spring a leak then mending itself when all air is gone.
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AlphaMonkey: Well, the consensus seems to be that you're in the clear if you just go grab yourself another copy from somewhere because you paid for it once before, and that's all you need to do to justify whatever you do from this point forward.

I was actually thinking about this last night..
Why isn't it immoral to download a cracked game you've bought before hand? The product in question isn't tangible. You are downloading bits of data, outside of a computer, it does not exist.
Now... Does it give you a right to go into a store a take a physical copy? No. You would be putting someone out of what they rightfully deserve. Stealing a CD, stealing something that's tangible, costs the industry.
Money goes into making the discs, packaging, and what have you.
Say that you bought a book many years ago, and your dog ate it. Would it be okay to steal a copy from a book store? No. Would it be okay to download a copy? Definitely not immoral.
If you're downloading a cracked copy of a game that you have never paid for, then yes, of course you are stealing. Sure, the product still isn't tangible, but you are depriving the developers of funds.
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AlphaMonkey: I fully expect people to say my metaphor doesn't make sense, and I'm not expecting anyone to agree with me, but that's just how I feel on the subject, and the original poster did ask for opinions. So there's mine.

No, I agree with you entirely. This is what I meant -- people come up with retarded double standards simply because the product isn't tangible (or doesn't have to be). It's complete bullshit they make up to justify their actions.
Yeah, it would be nice if you could do that legally. But you can't. So...stop. I understand why people do, I just don't think it's okay at all, and even if only on a small scale, encourages piracy on the whole, self-righteous attitude included.
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AlphaMonkey: But to ME (and I cannot stress this enough,) my feeling is that going and downloading a new copy of the game and claiming "Well, I bought one a while ago... it was legit..." is the same thing as taking that football. I fully expect people to say my metaphor doesn't make sense, and I'm not expecting anyone to agree with me, but that's just how I feel on the subject, and the original poster did ask for opinions. So there's mine.

I think folks using the argument you described is blowback from the FUD campaign of "you don't actually buy software, you just license it." Software companies have been spouting this line for quite a while when trying to restrict what people can do with software they've bought, so it's unsurprising when folks decide to take the companies' own claims and turn them to their own favor. Of course, it's just a convenient post facto justification for most folks, but still quite amusing seeing the efforts of software companies to twist the concept of ownership come back to bite them in the ass.
I wouldn't call it immoral at all. You got to realize the difference between law and moral. Something that's legal might not be morally correct, right? Well, that's a two way standard, or else it wouldn't make sense. You could argue that braking the law is immoral in the first place, but I'd argue that we have the laws in order to withhold and force morality, and not the other way around.
You paid for a license to utilize an intellectual property, and as long as you're not hurting anyone, you have the right to take whatever actions necessary in order to maintain or obtain a copy of that IP. Hell, I think it would've been good moral by the publishers to provide you with that digital copy free of charge. That's what GOG and Steam does.
I think some of you need to let go of your moral attachment to physical values and corporations and their industries. We live in a world that's constantly on the move, so why have copyright ideologies and moral stopped? That example with the football makes no sense what so ever. We live in a digital world, and I know it's hard to wrap your head around, but "stealing" ain't what it used to be.
Look at America. They are deep in the wrong end. That's why they don't have services like Spotify. You guys need to drag yourself out of that pit before you all turn into corporate zombies. We are the people, industry is here because of us.
I bet Richard Stallman is more than willing to teach you a thing or two about copyrights and moral :)
Aww man, I want to try Spotify.... I'm in the pit! Get me out!
Sorry, nothing I can do...
Talking about downloading additional code keys or whatever reminds me of what happened when I bought Spore: Galactic Edition early this year.
I bought it new off of Amazon, and when I installed it, the activation code key was invalid, or already in use. I contacted EA about it, and after the usual run-around... proving I owned it, had the code-key on my copy, etc... I found out it was in use on someone else's account. And they eventually gave me a new one. But it was quite a hassle and took place over about a week or so.
I can't be sure the guy stole my code, nor can I be sure the codes were used more than one by EA. I've heard that Spore had a lot of code key theft, but I've also heard that Spore also had a lot of copied code keys between the original and Galactic Edition. I can't be sure if I blame the pirates for my predicament or the company that manufactored them.
I should also point out that my initial thought was to actually pirate a new key. But I decided it was just as much of a hassle, and a possibly more dangerous one, in that case.
EDIT: This is one of the big things I have against single-use activation keys, and keys in general for playing and installing games. It helps no one.
Post edited November 23, 2009 by HiroshiMishima