Starmaker: I think Jeff Vogel is a pompous ass and I detest him. He's wrong, as he tends to be.
1.
There is no bubble. A bubble is a speculation/overinflation thing. The indie market just grows. It may shrink later when the next crisis hits, it might not, but there's no overinvestment in indie games that will make a whole lot of investors lose money all of a sudden. Games are not the abstract means to making abstract $$ that might or might not fall out of fashion with Wall Street, they are the end product, they will always be in demand.
Indie games in particular are
less susceptible to the next financial crisis (we're due another one real soon) because they are cheap and don't require high-end computers.
2. The money-making opportunities
for you personally as an indie game maker have been
improving. There are more tools to make games, more additional resources, more communities, etc. And sure, as exponentially more people make games, the percentage of runaway success stories among game-makers is decreasing. SO FUCKING WHAT. Jeff Vogel is doing the equivalent of whining about the decreasing percentage of world-famous writers as literacy spreads.
Then, give it 2-3 years, and you won't have to worry about new developers, because there won't be any.
Starmaker: I'll bump this thread in three years and make you Vogel fans eat your posts with Russian mustard.
Nope, you're the wrong one. I got one word for you. ONE word to show you why:
ATARI
This is exactly what happened to the Atari 2600. Huge flood of shit games at low prices to flood the market until devs could no longer survive and the public went "fuck me, these games are shit" and stops buying them. The whole bundle ecosystem was ALWAYS going to end up badly for indie devs and I said so for years - there's too many bundles, WAY too many - and they pit the best games out there against each other for mere dollars so even if you got a great game, you'll still won't get what you deserve to make off them because people now just hold out for bundles and sales. It's a system that is unhealthy.
The good thing we might see from this, is that the "opportunity" devs leave and find some other platform to mooch off but with them, good devs might go belly up as well. That's what happens in an over-saturated market. Without bundles and a huge amount of sales, this wouldn't be such a problem since good games sell, but these days, they sell ... but for a lot less ...