It seems that you're using an outdated browser. Some things may not work as they should (or don't work at all).
We suggest you upgrade newer and better browser like: Chrome, Firefox, Internet Explorer or Opera

×
Damn, I even posted in this thread and didn't realize it was here, sorry, I think I was drinking when I first found this one:)

What follows is a slightly modified repost from my ill-starred dupe thread:

This video made me think about why some games have stood the test of time with me and others have not (e.g. Phantasy Star is still amazing, and while I liked Faxanadu at the time it's rather bland if I play it now).

I guess I always had an inkling of this but I never spent enough time to qualify exactly what was going on here. This could also explain why you can have Mass Effect 2 be so awesome and have an equally awesome looking game like DA2 end up as a steaming pile (perhaps Laidlaw should watch this video).

I'm glad they took the time to really explain this, it's nice to have a concise, 5 minute video available to explain the difference to someone. And will someone please make watching their weekly a requirement for game school programs? I mean, even if they're wrong sometimes, their points are almost always worth considering.
Post edited May 16, 2011 by orcishgamer
Sometimes, aesthetics serve to truly give a game its own identity, to make it stand out from other games. The opposite can be true as well of course.

So, what games do you think have amazing aesthetics, even though they may not have fantastic graphics?

Here's a couple of my own favourites:
Wizball (C64)
Speedball 2 (Amiga)
Sacrifice (PC)
Giants: Citizen Kabuto (PC)
Another World (Amiga/PC) (I've played it on both platforms)
Sly Cooper Series (PS2/3)