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Let's do the time warp again*!

Welcome to our [url=http://www.gog.com]DRM-Free Time Machine Sale! Fasten your seatbelts and prepare for a fascinating ride to the early days of PC gaming and back again, with 30 excellent titles selected from the years 1983-2013, available up to 90% off (that is for as little as $0.59!). You'll find amazing games in amazing prices featured one by one on GOG.com main page, and before the sale is done you'll be able to complete your very own display of gaming history on a budget below $65 (because this would be the cost to get every single game in the sale). Are you ready?

<iframe width="590" height="322" src="//www.youtube.com/embed/6_uC01QztBg?rel=0" frameborder="0" allowfullscreen></iframe>

There's more than just buying games incredibly cheap to our DRM-Free Time Machine Sale! We're ready to pass its steering wheel (or rather the control console) to YOU. Each game in the sale is offered for a limited time only, and how long we stay in its year is up to you! Each time you see a new game on sale you can vote to either add or subtract 1 second from the timer. Each time you buy a game, you add 3 seconds to the time of it being on sale. We begin with 1983's Zork, bundled with the rest of the Zork Anthology of 6 games in total, for only $1.79. How long will it last on the front page? You'll be the judge. What comes next, as the game of 1984? Let's find out!

Let's take a trip in GOG.com's DRM-Free Time Machine Sale! 30 great games from 1983-2013 will be available up to 90% off, and you get to decide how long each game is on sale. Ready? The technomagical gateway to 1983 opens NOW!

* "Again?", you might ask, "when did they ever do the time warp?". Well, once you embark on a journey through time, all becomes relevant and there's absolutely no guarantee that what you are doing, you are doing for the first time. In fact, that's highly improbable. After all, time isn't linear. It's more like a giant wobbly-bobbly goggy-boggy ball of gaming awesome!
Post edited January 28, 2014 by G-Doc
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johnnygoging: oh yeah. at this level it's definitely going over 4 hours easily.

you buggers will spend 4 hours with this guy but not Lara Croft?

mental
If people stop buying right now, DX would come in at just under five hours. But the rate of decay that we are currently seeing would imply that we are losing about 20 minutes ever hour... so if that trend continues, would suggest that we've another four hours of this, for a total of almost 9 hours. But, chances are the rate of decay will actually increase, and we'll probably have another two hours of this, for a total coming in at just under 7 hours.
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Davane: But, chances are the rate of decay will actually increase,
Yeah, you're probably right. I probably won't be buying more copies, myself.
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brunosiffredi: So Deus EX is Jack Keane 2 in reverse?
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G-Doc: Nope. 2 Enaek Kcaj is Jack Keane 2 in reverse. -_o
Checking in to see that the kids are behaving?
We'll, were NOT! :-)
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Thruggsen: It's still all accounted for. If you want a neat equation, the total sales (not accounting for +/- voting) is
(1200 x time elapsed in hours) + ((current displayed time - 1:30:00) / 3)
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Davane: Hmmm... Where does the 1200 come from? Because if I recall my uni level calculus correctly, this should be a differential equation because we are actually measuring the time displayed over time, so if we were to plot a graph, the total sales would be the area under the curve...
You'll get something odd if you integrate a time variable over time. If you really want to integrate something, you would need it to be the sale rate (copies per second) over time. But the only way we can work out the sale rate would be to take the derivative of the remaining duration, with respect to time. If you differentiate then integrate back again, you end up back where you started.

It's really a lot simpler than that. Time remaining = (1:30:00 - time elapsed) + (3 seconds per copy bought). You are just solving for copies bought. The 1200 comes from the term you will get from (time elapsed / 3) and then converting from seconds to hours.
just end it, id like to see 2001 before it hits 3001
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P1na: GOG decided to stop the sale there and just keep DX forever.
Welcome to DX80%OFF.com, no more old (as in 19XX) games or indie dramas, just plain deus ex giveaways (yup I see what you did).
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Thruggsen: It's still all accounted for. If you want a neat equation, the total sales (not accounting for +/- voting) is
(1200 x time elapsed in hours) + ((current displayed time - 1:30:00) / 3)
Sure about that? If there are zero sales then the sale should last 1.5 hours.

(1200 x 1.5) + ((0 -1.5)/3)
1800 +(-1.5)/3
1800 - 1.5/3
1800 - .5
1799.5
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Thruggsen: It's still all accounted for. If you want a neat equation, the total sales (not accounting for +/- voting) is
(1200 x time elapsed in hours) + ((current displayed time - 1:30:00) / 3)
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justanoldgamer: Sure about that? If there are zero sales then the sale should last 1.5 hours.

(1200 x 1.5) + ((0 -1.5)/3)
1800 +(-1.5)/3
1800 - 1.5/3
1800 - .5
1799.5
I apologise for mixing units. The latter term is in seconds, so for a zero sale scenario it would work out to 1800 - (5400/3) = 0. I converted the first term to hours because we think of total elapsed time in hours, but the difference from displayed time is more easily understood in seconds. But I concede it was confusing.

I further apologise for nerding this computer game discussion thread up.
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justanoldgamer: Sure about that? If there are zero sales then the sale should last 1.5 hours.

(1200 x 1.5) + ((0 -1.5)/3)
1800 +(-1.5)/3
1800 - 1.5/3
1800 - .5
1799.5
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Thruggsen: I apologise for mixing units. The latter term is in seconds, so for a zero sale scenario it would work out to 1800 - (5400/3) = 0. I converted the first term to hours because we think of total elapsed time in hours, but the difference from displayed time is more easily understood in seconds. But I concede it was confusing.

I further apologise for nerding this computer game discussion thread up.
No problem, I was in the middle of making myself dinner so did not investigate further.
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AnvilMAn: just end it, id like to see 2001 before it hits 3001
No. Some people might still want to buy it. Why do you not want people to get this game on sale?
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CorranHorn: Anachronox? I only read good things about that game.
For a pretty good reason. It's definitely a flawed title, but it has truly fun, varied gameplay and is also one of the funniest games I've ever played. Though skeletonbow is right in that it really wasn't that well received by gamers originally, as it sold rather poorly and nowadays it's pretty much just a cult classic. It also has a very extensive lore and a extremely detailed gameworld. Tom Hall really put a lot of effort into creating that universe.

And, to be honest, I think even Daikatana is just dreadfully mediocre rather than outright terrible. It mainly received its reputation from its absurd amount of pre-release hype and that infamous ad-campaign, which was apparently entirely created by ION Storm's marketing executives, not the actual development team or John Romero. Oh, yeah, and then there's the fact that they put the absolute worst parts of the game right at the beginning, tainting the overall experience for reviewers and players alike, even if the later parts are mostly just "meh".
Wow, seriously? I finished up my workday, left work, drove to the gym, worked out for an hour, came home, and took a shower.

Apparently, I did all of that in under an hour, if the DX timer is to be believed. Damn those cyborgs know how to hang on!
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Thruggsen: I further apologise for nerding this computer game discussion thread up.
On a forum filled with every kind of dork, dweeb, or geek imaginable, one need not ever apologize for being nerdy.
Post edited January 29, 2014 by HereForTheBeer
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skeletonbow: Yeah, it sure seems unquestionably popular today. I have never played it but I'm thinking I may need to prioritize that as I bought both Deus Ex games well over a year ago and they're just sitting comfy on my shelf. Funny enough I installed Daikatana and Anachronox to give them a test run after reading how terrible they were received by gamers, but I read about how well received Deus Ex was at the same time and didn't try it out. Conclusion? I'm a sucker for punishment I guess. ;oP
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CorranHorn: Anachronox? I only read good things about that game.
I didn't get far in either game, just a test run but both of them seemed ok to me although a little dated by today's standards. I probably need to play either for a good solid day to get a good cross section of the game past beginning learning stages and form an opinion I imagine. I might have mixed up Daikatana reviews/sentiments with Anachronox perhaps also, but the game seemed ok to me.
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Davane: Hmmm... Where does the 1200 come from? Because if I recall my uni level calculus correctly, this should be a differential equation because we are actually measuring the time displayed over time, so if we were to plot a graph, the total sales would be the area under the curve...
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Thruggsen: You'll get something odd if you integrate a time variable over time. If you really want to integrate something, you would need it to be the sale rate (copies per second) over time. But the only way we can work out the sale rate would be to take the derivative of the remaining duration, with respect to time. If you differentiate then integrate back again, you end up back where you started.

It's really a lot simpler than that. Time remaining = (1:30:00 - time elapsed) + (3 seconds per copy bought). You are just solving for copies bought. The 1200 comes from the term you will get from (time elapsed / 3) and then converting from seconds to hours.
Actually, it's not a time variable over time. It's a relative time variable over time. If the idea of relative time is confusing, then you can change it to a score value, with a score of 1 per second. By plotting these two, you can work out how much the rate of change is, and if you assume that the change is entirely sales based, simply divide the value by 3.
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Thruggsen: I further apologise for nerding this computer game discussion thread up.
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HereForTheBeer: On a forum filled with every kind of dork, dweeb, or geek imaginable, one need not ever apologize for being nerdy.
You might as well apologise for existing - I would have said alive, but I am not entirely sure how apt that would be here...
Post edited January 29, 2014 by Davane